A Dark and Stormy Entry

by Emily Short profile

Slice of life
2001

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3 of 3 people found the following review helpful:
If on a Winter's Night a Writer..., October 1, 2023
by Victor Gijsbers (The Netherlands)

A Dark and Stormy Entry was an entry in LOTECH Comp 2001, a competition in which the most important rule was that the games had to have a multiple-choice parser. The title of the game, and the fact that it appeared under the pseudonym of Lord Lobur-Bytton, suggest that it will be a send-up of the bad, purple writing associated with Lord Bulwer-Lytton and his "It was a dark and stormy night" opening sentence. However, there are only a few story branches (the Scotland/gothic ones in particular) that actually present overwritten prose. And a good thing that is too, because that joke would have worn thin very quickly.

In fact, A Dark and Stormy Entry has less to do with Bulwer-Lytton and more with Italo Calvino's book "If on a Winter Night a Traveller...". In that book, Calvino tells the story of a reader who, in their search for a book, comes across opening chapters of many different books. Again and again a story is started that is then abruptly cut of and never finished. The stories are in widely different genres and styles.

This is what Short does in A Dark and Stormy Entry too, except that the player takes the role, not of a reader, but of a writer. We are looking at a blank page, and our job is to make decisions about which story to tell. These decisions lead us into widely different directions, from Calvino-like stories about a philosopher who ties himself to a kite, only to be rescued by a sensual queen; to autobiographical stories about teenagers having to confess that they have had sex to their prudish parents; to clichéd Macbeth-like stories involving witches on the Scottish highlands; to strange explorations of a world that is a cube. All the branches are short, and we are clearly supposed to play the game many times. Sometimes, we are told that the ideas will lead to a novel. Sometimes, we end up with writer's block, or the writing process fails for some other reason.

It's fun and inventive, but I'm not sure it throws any real light on the creative process. Has any writer ever sat down before a blank page with no idea about what to write? This is the opposite at least of my own experience. But my experience need not be universal. Nevertheless, it is hard to imagine that anyone's brainstorming process would be as chaotic and random as what happens in A Dark and Stormy Entry.

One's feeling at the end of If on a Winter's Night a Traveller... may well be frustration that the author didn't finish any of the books he started. And that may also be one's feeling at the end of this piece, although it's much less pronounced, since here most of the stories are only outlined, without much of the actual prose appearing. I feel the piece might actually work best for a discussion group, where the topic of discussion is: which branches would you most like to see turned into a real story, and why?

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2 of 2 people found the following review helpful:
A clever exploration of the creative process, July 1, 2017
by MathBrush
Related reviews: less than 15 minutes

In this game, you create a story by choosing from menus. This game has a time cave structure, where every chance branches widely into more choices.

This usually is not effective, but the branches are short, the game meant to be replayed often, and you have a general idea of what effect your choices will have.

Options include choosing a setting for your short story, choosing characters, choosing motivations or objects, and so on.

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3 of 4 people found the following review helpful:
Fun, Funny, and Accurate, August 14, 2012

To be honest, playing this reminds me of all those days I've sat at my desk (or anywhere else), notebook and pencil in hand/laptop buzzing and ready to go--and then nothing happens at first. This game reminds me of a more humorous version of my own mental process as I wait for genius to come. Genius, however, arrives right on time for this game.
The controls are simple as you choose the options by number, selecting the next step in your creative process as you venture forth into the lands of creativity, looking for the ever-elusive Great Idea. Every option opens up new choices, until you either write your idea or lose it.
So, while it's neither a long game nor a profound one, it's a lot of fun to see just what sort of ideas come along.

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2 of 5 people found the following review helpful:
Writers block, January 30, 2011
by Aintelligence (Canada)

Ok, I'll admit right now that I'm not a huge fan of cyoa adventures at all. I my opinion they ask you to do two things, and then you end up doing something completely different than you wanted. Unlike traditional cyoa, this one is likeably different because instead of dying when you choose a wrong path, you just restart and can easily get back to the same place. Another thing the story was fairly good at representing was the difficulty of writing your first few sentences or paragraphs, and how frustrating it can sometimes be.

However, the game seemed to me lacking in several respects. For one, I thought that the humor all throughout the game was at times forced. There were some places where I found the writing funny, but others just didn't work where they were. The 'writer's block' joke was a little bit overused in this case. Another fault in the game was how similar all of the paths you took were. They consisted of "sentence, problem, resolution, sentence, problem, resolution, etc." and indeed sometimes a ***the end*** came before the first resolution. It was a little too repetitive in the who story structure for my sake, and got quite repetitive after a while. Especially the endings were mainly the same.

Ok, at the beginning of the review I was poised to give a 2 star, but looking back I think it deserves a three star. 'a dark and stormy entry' was not bad, but just average for even a cyoa game.

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1 of 5 people found the following review helpful:
An interesting experiment in CYOA style IF, January 3, 2009
by Molly (USA)

In this game you play as a budding writer trying to think up ideas for a story. You use a CYOA style interface to choose between different story ideas. It's not among the best of Emily Short's work, but it makes for an amusing game.

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