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1-7 of 7 >INVENTORY - Paul O'Brian writes about interactive fiction Between the non-interactive nature of each scene and the emotional disengagement I was already experiencing [from a traumatic early scene], this endless procession of vignettes started to feel grindingly tedious after a while. When the end came (and the first real option in the game, though it only makes a few paragraph's worth of difference), I was relieved. I'm not sure if this is the response the game intended, but I doubt it. The whole thing ended up feeling more like a way for the author to show off his (admittedly impressive) MIDI composing skills than any kind of attempt at actual interactive fiction. So despite the fact that the game is pretty well-written and well-implemented (though there are a few glitches here and there), I ended up not enjoying it too much.
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| Direct link | Add a comment - Edo, December 24, 2020 1 of
2 people found the following review helpful:
A mishmash of 20 different scenes, August 1, 2017This game contains a wide variety of scenes that are not related to each other very much, except by a small thread at the end. It includes things as diverse as Dr Who and fantasy as well as American history. Was this review helpful to you? Yes No Remove vote | Add a comment
- Sam Kabo Ashwell (Seattle), April 16, 2012 7 of
7 people found the following review helpful:
Modelling the unconscious in vignettes, September 12, 2010by Victor Gijsbers (The Netherlands) Fusillade is not exactly a standard interactive fiction work. It is a string of twenty vignettes very loosely tied together by a meta-narrative that only becomes somewhat clear at the very end. In each vignette, you play a completely different person in a different setting at a different time, and sometimes even in a different fictional universe. According to the author, these scene together constitute a "battle in my unconscious". Was this review helpful to you? Yes No Remove vote | Add a comment
- Mark Jones (Los Angeles, California), November 17, 2009 - Karl Ove Hufthammer (Bergen, Norway), January 14, 2009
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