Past Present

by Jim Nelson profile

Slice of life
2022

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3 of 3 people found the following review helpful:
Entropy of a marriage, September 19, 2022
by Rovarsson (Belgium)

A man enters his house. His ex-house, to be more precise. One more tour through the once-familiar, now-empty rooms. Regrets come alive, memories ask for attention.
A throughway opens to a past where cracks could perhaps still be mended, before it all irrevocably broke apart.

Funny that this is called the “living room,” as it’s now so bereft.

The writing in Past Present emphasizes the lonesomeness of the rooms and contrasts it with the vividness of the memories of times past. Painful memories.
The game is written in the usual second person perspective, but it feels very close to the protagonist's thoughts and feelings. A lot of sadness and anger and self-pity comes through. Fortunately, there are also flashes of dark humour to lighten the mood...

Although Past Present has a very small map, I loved the use of space. The feeling of spatial exploration from "normal" text-adventures is replaced by an exploration of the mind and memories of the protagonist. Even with only six rooms, there is much to discover in the responses to objects and details in those rooms.

The central mechanic of the game, moving from present to past and back to make things better, suits the exploration of memories very well. The player gets to unravel the protagonist's backstory and think about what would be a better outcome.

The medium of IF is used brilliantly in this game for the exploration of memories. However, that othere staple of IF, puzzles, is hard to get balanced in a deeply psychological/emotional game like Past Present.
Most of the puzzles do try to flow with the story, but where the game shines in the free exploration of the memories, they often seem like obstacles. Because text-games are supposed to have puzzles...

While the ending is totally appropriate and keeping in tone with the rest of the story, I wish it were drawn out in a gradual revelation rather than the abrupt cut-off it is.

Treat this game gently, read every description carefully and let the words go to your heart.

This is a deeply touching piece, inviting the player to think deeper about what is, what could have been, and one's perception of what should have been.

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5 of 5 people found the following review helpful:
A game about divorce and loss told through shifting perspectives, February 16, 2022
by MathBrush
Related reviews: about 1 hour

This is a well-coded TADS game about coming to grab your things from an empty house after a divorce.

Play primarily revolves around exploration and discovery of key items that advance the story in some way.

The theme is about divorce, loss, and 'what might have been?' I took these themes seriously, as I am recently divorced and could understand some of what the narrator was going through.

This is a pretty messy divorce, though. Unhealthy events and actions abound. The narrator is regretful, of course, but regret can only take you so far, and I think that's one of the main themes here.

Overall, the mechanics and story work for me, but there are a few sticking points here and there. I had a lot of difficulty getting started. The game provides no hints, and takes the position that players should take careful notes and that some info won't be repeated. I figured things out in the end but I was frustrated (spoiler for main mechanic: (Spoiler - click to show)more specifically, I noticed that some objects wouldn't go through the shadow, so I thought none could, and didn't try taking the soil through. I thought I had left the shards behind and the pot appeared, so it too me a while to realize what was going on).

For the story, I felt like things were perhaps spelled out a bit too much for my personal taste. This is a real, visceral story, but I feel like a lot of art that I find 'magnificent' has a sort of ambiguity to it that allows you to draw many interpretations from it. Having our feelings and reactions to everything and the 'meaning' of it all spelled out at the end felt somewhat restrictive.

Overall, I think people who play this will be pleased, especially for those looking for mild but non-trivial puzzles mixed with emotional storytelling.

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7 of 7 people found the following review helpful:
Winter TADS Jam Review: Past Present, January 20, 2022

We have a conception of ourselves that lives like we do, in the present, open to each new moment, brimming with our mornings, redolent with our evenings. Possibility always afresh a decision away, a self instantiated in each choice. Others have a conception of us that lives like we did, in memories, full of who we acted, bloated with yesterdays, stained with mistakes. Identity as a never ending apology.

Past Present opens upon this desolation desperation, as our protagonist, recently divorced, returns to take their things, as if they can take anything away from what has transpired: “Two years ago, we moved into this old farm house on the edge of a corn field to build a family and grow old together. Now it stands empty, haunted by a few odds-and-ends, dust, and a lot of regrets.” What is left to reclaim? The empty house echoes the answer: “Funny that this is called the “living room,” as it’s now so bereft.” Houses, in which we live, but do we really? At the end, what do we have to show for it? “Built into the wall over the tub is the little soap nook my wife used for all the soap slivers that accumulated over time. They’re all gone now.” Every dream, each anticipation, lies scattered, beaten, removed, an embarrassment of recall recoil: “This room was always a project-to-be for us. When we moved in, we had big plans for it, big designs. As time rolled on, and our ambitions and marriage cooled, we wound up filling it with boxes and old junk.” Relationships, with all their idealism, fade into the quotidian, with the thousand little ways we fail to live each day. Just boxes and boxes of stuff accumulating to nothing, weeks and weeks of us tattering to “the spills and messes of three years lost.”

Regret brings its wistful cousin hindsight, a fantasy of all the little things you could have done different, the present tense person you could be, if you could be back then. Past Present indulges the hope, letting the protagonist slip back into the past, flitter between ourselves as agency and ourselves as story, mending at everything, frantic to fix anything. Each mistake, signified in an object, something you could put in its rightful place, some action you can take to right the course: your wife’s vase, smashed in anger, you can pick up the pieces, “set the vase on the end table. It looks right. A brief rain shower of warm nostalgia sprinkles down inside me.” Destroy the napkin with the waitress’ name on it, annihilate the affair! The “rambling and raw apology” to an argument that you tore up, you can restore it, have her read it. Everything in its place, you can do it, you can be who both of you wanted you to be: “Something clicks—finally, a sense that I’ve made things whole, that I’ve revised our past enough to correct our mistakes and mend the tears. / No cheating or screaming. No early morning stuporous baths. No smashed vases, no discarded promises.”

But damage, cannot be undone, the damage most of all to their son Toby, as the past and present slip into a fugue: “This is the morning Toby ran away from home—after enduring our yelling and arguments and banging on locked doors and late night drunken returns home, daddy sleeping on the sofa and mama hiding her empties in the backyard shed, this is the morning Toby ran away from home.” Finding his backpack in a field, reminiscing on a disappearance which you could not force to disappear, the game forces you to WAIT as the protagonist swallows the emotive upsurge.

Yet we don’t give away our delusions so easily, because those delusions, they are us, aren’t they? All this suffering, as if it’s just a thing you can move past, as if there is again the present tense you can liberated that is freed of pasts: “The vase and flowers are gone. The old teacup has vanished. I’ve nothing to show her. I’ve left her nothing to remember me by other than some foul memories. / Last time we spoke to the sheriff department, they told us Toby is still being treated as a missing person case. I miss my little boy so much. / Some things in this explained world go unexplained. It feeds the doubt in our minds, and we start giving weight to its mystery. We listen to the very voice we should be shutting out. / I’ve seen all I need to see here. It’s time to open this door and put this place behind me. Down the front steps and past the oak, there’s something out there waiting for me to believe in it.” In this optimistic gesture, our protagonist’s solipsism leads them to shutting out the voice that haunts them, assured that they could put all the suffering behind them, find some self “waiting for me to believe in it.” How little we change from what happens to us. We cannot go into the past to save ourselves, because we are still that person. The oddness of being loathed: knowing that someone who knows you loathes you, that that’s a possible experience of who you are. Perhaps symbolically, our ability to travel to the past is described as: “I find myself surrounded by a stifling darkness crowding me out. The only exit I can sense is out.” A shadow you can climb out of. The darkness crowding us out: is there an out? Someone leaving us, the wish we could do the same.

Because, ultimately, all the protagonist’s attempts to fix the past are vague gestures, even selfish ones, aimed more at an embarrassment at failure than a genuine introspection on a broken love: “We painted it once after moving in, and a second time when my wife decided she didn’t like the first color. The paint I bought was cheap, and the first coat bled through the second, giving the fixture a bland dun-colored stain.” You try to fix your mistakes to appease your partner, but the effort isn’t there, the effect is cheap, and the wallpapering peels to reveal what the object now forever signifies, a compromised compromise. The relationship isn’t a *thing* to be fixed, it’s you, it’s them, it’s the innocent people you have hurt along the way. The protagonist’s failure to reflect is the falseness of its ending hope: “One day the cup slipped as she washed off the soap gunk, and it smashed to pieces in the kitchen sink. Her next bath was when she lost the ring.” So the protagonist puts the ring in their wife’s drinking cup, a passive aggressive attempt to bring things back together. But it wasn’t the ring that was lost. It was her. It was their son. And it was, is, the protagonist.

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6 of 6 people found the following review helpful:
Past / Present - A Winter TADS Jam Game, January 18, 2022
by fos1 (Under the Rainbow)

The author this story is one that might have been a Twilight episode. Very true indeed.

The opening intro starts immediately in first person. That is unusual enough in interactive fiction (IF) that it stood out clearly. After that opening, you are drawn into the story as that person. This not so subtle opening drew me in.
As a hopeless romantic, I kept pulling for a solution that would solve the issues in the evolving relationship. The solutions were there, I just had to find them. They had to lie just outside the front door and always somewhere in another room – maybe? Will I win – lose? … Always drawn in further.

You see shadows of a former time. I wanted to find, no had to find the nascent characters: a nameless wife and Toby, a young son. The search leads on but memories just out of reach. I really wanted to find Toby!
As you explore the empty, dust filled house, you are led down a pathway searching for answers, memories that become more and more clear as you visit each room again and again: searching.

The wife’s art lays a theme that provides answers if you could only solve them. If you could have seen them, found the right questions and provided the correct solutions.
This a journey of transition that we all go through at times in our lives, not necessarily this transition but always one that starts and ends and can never be solved. Maybe - sometimes?

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