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1 people found the following review helpful:
A fun short speed-IF with multiple endings, February 3, 2016by MathBrush This speed IF came from a competition where participants where given 'blurbs' about their game, which they had to incorporate. Was this review helpful to you? Yes No Remove vote | Add a comment
- branewurms, January 11, 2016 - Ivanr, October 12, 2015 - E.K., August 17, 2015 - BlitzWithGuns, January 3, 2015 0 of
3 people found the following review helpful:
Meh. Wasn't Impressed., January 3, 2015by Chai Hai (Kansas City KS) Off the bat I found the other main character to be a prick, and disliked him from the start. (Spoiler - click to show)And I'm supposed to give my life to save the world due to someone who didn't even trust me with the information? Nuh-uh. Was this review helpful to you? Yes No Remove vote | Add a comment
- Caleb Wilson (Illinois), November 25, 2014 - CMG (NYC), November 16, 2014 - Sobol (Russia), September 12, 2014 - Katrisa (Houston), May 1, 2014 - Simon Deimel (Germany), February 24, 2014 - Satupeka, June 24, 2013 - liz73 (Cornwall, New York), August 20, 2012 - PNervous, July 9, 2012 - Anya Johanna DeNiro (Minnesota), July 5, 2012 - Mr. Patient (Saint Paul, Minn.), February 14, 2012 - alienangel4, February 12, 2012 - EJ, January 5, 2012 - Joey Jones (UK), December 29, 2011 - stadtgorilla (Munich, Germany), December 23, 2011 - Meredith (California), December 3, 2011 - MonochromeMolly, November 8, 2011 - AndyC (Japan), October 28, 2011 6 of
7 people found the following review helpful:
Short, but vintage Pacian, September 27, 2011by Victor Gijsbers (The Netherlands) If there is one constant quality throughout Pacian's games, it is the strengths of the prose: always clear, always doing a lot with few words. This is an excellent match with this world building, which is also geared towards creating a mysterious but coherent image by giving us just a detail here and a phrase there. Pacian will never explain anything that doesn't need to be explained. His prose is lean and mean -- or at least lean and a little sad (I don't consider him to be an especially mean writer). This is as true about Love, Hate and the Mysterious Ocean Tower as it was about his previous games. Was this review helpful to you? Yes No Remove vote | Add a comment
11 of
11 people found the following review helpful:
It's all about the characters, September 27, 2011by Kenneth Hutt (London, UK) Love, Hate and the Mysterious Ocean Tower is a short story, designed to be played in a matter of a few minutes. That, of course, imposes certain limits on its range. But within those limits it is polished and intriguing. Was this review helpful to you? Yes No Remove vote | Add a comment
10 of
10 people found the following review helpful:
Theme, Imagery and Characterization, May 26, 2011by RandomExile The constraints of Speed-IF force an author to identify and highlight the core elements of their story: here, Pacian has chosen theme, imagery, and characterization. The brief prologue establishes all three in only a few sentences and lines of dialogue as we see a literal blushing romance, evocative phrasing, and hints of the main characters' complementary and contrasting personalities. The first sentence alone sets the stage: Was this review helpful to you? Yes No Remove vote | Add a comment
- Iris Wood (Vancouver), May 12, 2011 - Ben Cressey (Seattle, WA), May 10, 2011 - perching path (near Philadelphia, PA, US), May 6, 2011 10 of
10 people found the following review helpful:
Curiously evocative, April 26, 2011by Emily Short Like much Speed-IF, this one is a little under-implemented if you try to interact with scenery too much. Working in its favor, though, is a very clear and straight-ahead plot, so that it's easy to stay on track and avoid getting stuck. There are several possible endings, but in retrospect at the end of the game it's pretty easy to tell what might have changed the outcome. Was this review helpful to you? Yes No Remove vote | Add a comment
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