Gourmet

by Aaron A. Reed profile and Chad Barb

Humor
2003

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Reviews and Ratings

5 star:
(4)
4 star:
(27)
3 star:
(19)
2 star:
(2)
1 star:
(1)
Average Rating:
Number of Ratings: 53
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- Edward Lacey (Oxford, England), December 24, 2012

- Mr. Patient (Saint Paul, Minn.), May 16, 2012

- Corwin71, July 10, 2011

- Nemansphere, June 27, 2011

- Juleske, December 3, 2010

- Steven (Honolulu, Hawaii), March 21, 2010

- Grey (Italy), December 25, 2009

- lupusrex (Seattle, WA), October 4, 2009

- Jimbo, August 25, 2009

- four1475 (Manhattan, KS), April 10, 2009

- MyTheory (Missouri), February 11, 2009

13 of 13 people found the following review helpful:
Good comedy, but could use some improvements, February 1, 2009
by Victor Gijsbers (The Netherlands)
Related reviews: Comedy

Aaron A. Reed's Gourmet puts you in the shoes, or rather the hat, of a very good chef. You have just opened a new restaurant, and its succes, indeed its survival, depends on getting a favourable review from culinary critic Mrs. Davenport, who is coming tonight.

There are a few problems, though. First, your entire staff has called in sick. Second, almost no food has been delivered. Third, the only lobster you have left stares at you with really evil eyes...

Gourmet is a comic game which leans towards slapstick. In the first half of the game, you are faced with mishap after mishap; think of stumbling over a lobster and spilling three bowls of soup over your most important client's new suit, and you'll have the right idea. (Though this doesn't actually happen in the game.) Because the pace is right and the descriptions are well written, this is a lot of fun.

Unfortunately, the game stalls somewhat in the second half. The puzzles becomes much more elaborate and involve timed sequences, so that you'll be struggling more to get the story to move on. Sometimes you'll even be doing the same acion two or three times because you weren't quick enough in doing something else; and of course, repeating jokes is fatal to enjoyment. So the second half, although it has a great premise, isn't quite as much fun as the first.

Also, there seem to be some bugs. I, for one, couldn't get the game to end. The final command in the walkthru gave me "I don't suppose the lobster would care for that.", which is strange, given the circumstances.

Had the pacing been better and the bugs been squashed, this would be a must-play comic piece. As it is, it is still recommended.

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- Karl Ove Hufthammer (Bergen, Norway), January 15, 2009

- ensoul, November 15, 2008

- Linnau (Tel-Aviv, Israel), October 31, 2008

- Nathan (Utah), October 26, 2008

- AardvarkSoup (IJmuiden), September 17, 2008

- Wesley (Iowa City, Iowa), September 1, 2008

- brattish (Canada), March 27, 2008

- mrihel (Philadelphia, PA, USA), January 30, 2008

- Rose (New Zealand), January 23, 2008

- VK, November 27, 2007

- zer, November 13, 2007

10 of 11 people found the following review helpful:
The most fun I've ever had with a mop, November 10, 2007
by Kake (London, England)
Related reviews: Aaron Reed, ****

Great, fun little game. The premise is that you're a chef in a newly-opened restaurant, but you're facing a few problems tonight; all your staff have called in sick, supply problems and technical issues are conspiring against you, and a hugely influential food critic is coming to dinner.

I really enjoyed playing this, especially once I realised that (despite the well-managed sense of urgency) I wasn't going to be forced to start over just for taking a while to figure out any of the puzzles. I also liked the fact that a fair few of the "silly" things I tried when I was stuck gave me amusing responses.

I couldn't find a way to put the game in an unwinnable position, and the bugs noted in the competition release seem to have been fixed in the latest one (apart from a couple of output bugs that don't affect gameplay at all). Very few typos, if any.

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- Nusco (Bologna, Italy), October 31, 2007


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