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1-4 of 4 Try the original Version, June 16, 2017 I have read the other reviews and can't but wonder whether some of the frustrations result from the versions they are playing. The parser is not so problematic in the TRS-80 versions of the program. These machines often ran in all caps mode (the original TRS-80 didn't have uppercase characters and the TRS-80 MC-10 never had them). Apparently there were also changes made to the puzzles in many of the unofficial versions. The TRS-80 version I ported remains entirely true to the original TRS-80 16K version. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
One of my favorites from childhood, September 24, 2011by Deboriole (San Diego, CA) I LOVED this game when I was a kid. I was shocked to find it averaged 1 measly star, so I was determined to get my hands on it to play again. I admit, the parser is extremely poor and as I play it now, I am struggling to find the acceptable syntax to progress in the game. Was this review helpful to you? Yes No Remove vote | Add a comment
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7 people found the following review helpful:
One of the worst games ever, November 19, 2010I spent a number of hours on this one. The c64 version using an emulator. The navigation around the world is like one big maze where going East then West right away may take you to a completely different path than where you started. In addition, I found Dr. Livingston, but I could not get him or rescue him. I looked at a walk-trough and what I was typing should have worked, but there seem to be serious problems with the parser -- at least on the version I played. I spent way too much time on this out of nostalgia when I could have been playing something else. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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7 people found the following review helpful:
Yeah, it sucks, September 8, 2010by Xervosh (San Jose, Northern California) This is a pretty awful game. I have played it a bit in recent years (I would sort of like to solve it on principle, but its not very entertaining, to put it mildly, and so I never have put in the effort needed to do so). I was born in 1970, and I played this game in 1981, or maybe '82, on my friend's Commodore 64, when it was actually new. It was only the second IF game I ever played (after Scott Adams' "The Count"), and I actually did enjoy it back then (that just shows how desperate we were in those days). Unless you, personally, played this game during the early 1980s, there is no reason to play it now; its all about the nostalgia. I suppose IF history buffs might find it intriguing (but in fairness, it wasn't even close to being state-of-art at the time of its 1980 release - its difficult to imagine when this game would have been considered sophisticated...1973, perhaps?). (Spoiler - click to show)The only detail from it that ever struck me as remotely interesting happens to be a puzzle spoiler. There's a deadly snake (a "viper") blocking your way, and you evade him by using the command "dodge viper." This seems almost slightly clever...until you check Wikipedia, and see that they didn't begin manufacturing the Dodge Viper until 1991. So I have no idea why that puzzle was included in 1980. Weird. Was this review helpful to you? Yes No Remove vote | Add a comment
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