Exhibition

by Ian Finley

Slice of life
1999

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- Edo, August 17, 2023

4 of 5 people found the following review helpful:
Doesn't live up to the concept, April 25, 2023
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)

I loved this one when I was younger. The first time I played it, years ago, I think I cried. But playing it again, it's much worse than I remember. It's odd how time can reverse your opinions.

The concept: Russian-American artist commits suicide. You learn about his life through the eyes of four different people visiting a posthumous exhibition of his paintings. Creative idea, unique and meta.

But the writing simply isn't good enough to produce the effect the author wanted to achieve. I found the character voices flat and one-dimensional. At times they degenerate into stereotypes. The college student was my least favorite. I remember even in my original playthrough, I was annoyed by her unjustified hatred of the artist, Russians, and men in general. She's a straw feminist, who despite being a humanities major (all the humanities majors I know are extremely passionate about their field of study) demonstrates no appreciation for art or her university education. I found her character shallow. "Boomer caricacture of SJW college student" shallow.

The other characters are similar. Of course the art critic is snooty and pretentious, of course the wife is a meek simple country woman. Even the paintings themselves don't grab me, maybe because the mediocre writing makes for mediocre mental images. And the metaphors are basic. The artist was going through Hell, so he painted Hell, look at these pictures of Orpheus and so on. The artist had a difficult relationship with religion, so here's a painting of a church covered in insects. His last painting, of a noose, was found on his easel after he hanged itself. Too on-the-nose for me.

The pictures suffer from simultaneously too much and too little description: often there's so much going on that the author can barely describe it all. The author is so caught up with character voice that the descriptions mix in with them and you never get a clear picture of the art you're looking at, even though the art is a central point of the game.

And the writing just isn't good enough. Some of the wording is awkward. Characters speak in voice until they don't, so the game can provide you with directions and tell you where the exits are. The painting descriptions have minor missteps, like:

> However, Domokov has done amazing and confusing tricks with perspective, similar to "Cornucopium".

That "done" doesn't sound right to me. It feels inelegant, and uncharacteristic of a learned seventy-three year old critic. There are more than a few places like this in the writing, where the language feels slightly off. I mean, I don't know, maybe I'm nitpicking. But this is a very text-heavy piece, so the tiny issues stood out to me.

I wish the number of paintings was lessened, and the descriptions lengthened. With multiple paragraphs to describe a painting and the viewpoint character's reaction, the concept could work. But Finley tries to fit everything into a few sentences.

"Maudlin", as another review said, is the right word for it. In the hands of a better writer this could be a good story, but it's hamstrung by sentimentality and reliance on cliches.



Disclaimer: Since my past self was enamored with this game, clearly my less-than-complimentary opinions here are subjective. I tried to be fair, but in the end I can't change the fact that this game really didn't cut it for me on the replay. Each to their own, maybe you'd like this one, etc.

If you really hate this review, just pretend I was roleplaying as the snooty art critic or the idiot student or something.

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- Kinetic Mouse Car, August 6, 2022

>INVENTORY - Paul O'Brian writes about interactive fiction

Exhibition is a game of absences. It has no plot. It also has no puzzles, at least not in the way we're used to thinking about puzzles. There are no takeable objects whatsoever in the game, and most of the action consists of standing around examining things. What it does not lack, however, is quality. It's a masterwork of storytelling, creating a spellbinding narrative from spaces inbetween. I loved it.

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- Xylah, August 7, 2019

4 of 4 people found the following review helpful:
Exploring Pictures at an Exhibition, July 6, 2019

The setting is the final exhibition of the artist Anatoly Domokov, following his suicide. You select one of four characters attending the exhibit and can switch between them at any time. While the game consists mainly of examining the environment and artwork, each character has an individual perspective and a role to play. Some knew the artist intimately, some academically, some not at all. The player has the agency to choose how they learn about the artist’s story.

Exhibition is the type of game that might be called plot-less or not interactive. There is a story, we’re just starting at the end and working our way back through recollections. Additionally, each character has their own personal story: why they’re here, what they hope to gain from the event, and what their conclusions are afterwards. I found it compelling to switch between views, putting the information together to come to my own conclusions.

If there’s a drawback it’s that (Spoiler - click to show)some characters actually are more relevant than others. I happened to choose the Boy to play first, and his perspective seemed to be the full story; exploring the other characters after that felt kind of pointless. So, it’s possible to accidentally stumble onto knowing too much before exploring all the characters.

A final note: the music files (played by the author) are the variations of Promenade from Mussorgsky’s Pictures at an Exhibition suite. I wish this had been explained a little more in the credits, because it’s an interesting tie-in to the game’s inspiration.

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- leanbh, January 30, 2018

4 of 4 people found the following review helpful:
A puzzle-less game in the 'shocking confessional' style of fiction, February 3, 2016

This game has no puzzles whatsoever, which is not necessarily a drawback. Games like Galatea and Aisle have shown that such things can be done effectively.

The game consists of an art gallery where four different characters can view 12 different paintings. Each person has a different take on the painting, and often you can discover the 'true meaning' of a painting from one character and not the other.

The game shows how art is partly the author and partly the viewer, and how the viewer creates art as it observes it. In this respect, it reminds me a lot of "Creatures such as we" by Lynnea Glasser.

I didn't enjoy the genre of the tale, though. It has the breathy, shocking, Schadenfreude feeling that's so popular. Books like the Kite Runner or Mudbound or other books where the characters have horrible or depressing secrets and it all comes together to a kind of gritty 'determination to live despite all' don't entice me. The story did not move me, which I found disappointing, considering that I'm a big fan of Ian Finley's work.

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- Thrax, March 11, 2015

- Molly (USA), February 25, 2014

- Katrisa (Houston), January 9, 2014

- Artran (Taipei, Taiwan), September 1, 2013

- AADA7A, September 22, 2012

- MKrone (Harsleben), February 18, 2012

- deathbytroggles (Minneapolis, MN), January 30, 2012

- EJ, November 1, 2011

- Mr. Patient (Saint Paul, Minn.), June 18, 2011

- Nathanial, May 26, 2011

- Nikos Chantziaras (Greece), May 14, 2010

- Brian Conn (Eureka, California), June 19, 2009

- John D, March 14, 2009

- Karl Ove Hufthammer (Bergen, Norway), January 12, 2009

- Genjar (Finland), August 31, 2008

- Clare Parker (Portland, OR), May 26, 2008

- OK Chickadee, February 26, 2008


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