| Average Rating: Number of Reviews Written by IFDB Members: 3 |
- Drew Cook (Baton Rouge, Louisiana), April 19, 2025
The camel's back is broken, the end of the rope has been reached. "Get thee to a nunnery" is an idea that has reached its time, at least in the mind of the angry little clergyman who had it. Unfortunately for him, the subject of the idea is not going to go quietly...
No More is a compact experience that is packed full of personality and detail, and even though it plays out in a single room - the inside of a carriage - the description of it changes as the story unfolds and the situation becomes a bit more clear.
I appreciated the option of having a story mode, and although I would have liked more interactivity or variability in the ending, it plays out very well and is, on the whole, a satisfying little read. Four beams of moonlight out of five.
I helped test this game. This is a brief one-room parser game with a well-written atmosphere. You are in a carriage with your father who has come to a grim decision regarding your future.
The game lets you talk and look around as well as several other actions. The issue with parser games with puzzles in ectocomp is that it can be hard to correctly clue things in a way that people can naturally follow the puzzles; fortunately, while the main game isn't too hard, the author managed to fit in Story Mode, which you can activate by typing STORY and which basically types in a walkthrough for you. I found it to be useful even after completing the story itself since it helped me key in on important things.
I definitely like the setting and the nuances here, the focus on the details of the wood and cloth and expressions.