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Typo!

by Peter Seebach and Kevin Lynn

About the Story

In Typo!, you are a paid test-subject, hired to help evaluate new technologies. Your employers are tracking how long it takes you to understand and complete the task they've given you, so you'll want to proceed as quickly as you can. Armed with only a field service manual, your task is to configure and operate an unfamiliar machine.

Page Update History

v.6: 18-Apr-2025 18:03 - JTN (Current Version) - Edit Page - Normal View
Changed download links
  v.5: 18-Apr-2025 18:03 - JTN
Changed download links
v.4: 15-Apr-2025 12:44 - JTN
Changed IFIDs, description, Web site URL, download links
v.3: 09-May-2022 00:48 - Paul O'Brian
Changed external review links
v.2: 07-Apr-2008 17:45 - Paul O'Brian
Changed external review links
v.1: 16-Oct-2007 01:49 - IFDB
Created page

1 Off-Site Review

>INVENTORY - Paul O'Brian writes about interactive fiction

As for the game itself, it's nothing too remarkable. Typo deploys the old reliable IF trick of literalizing some aspect of the medium, in this case the typo correction system. The PC is cast as a tester working for Flavorplex to iron out the bugs in its typo corrector. There's one substantial puzzle, a Rube Goldberg device for which the PC receives a set of instructions, but which is constructed so straightforwardly that I never needed to consult them. There's also one big plot twist, which in a more substantial game would move the action from prologue into the story proper, but which in this game serves only as an odd, abrupt, and unsatisfying ending. But Typo isn't too interested in telling a story -- instead, it just wants us to think about the implications of machines that make decisions on behalf of their users. For me, the game accomplished that goal.
See the full review

Game Details