Savoir-Faire

by Emily Short profile

Episode 1 of Lavori d'Aracne
Fantasy
2002

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Reviews and Ratings

5 star:
(83)
4 star:
(34)
3 star:
(6)
2 star:
(2)
1 star:
(3)
Average Rating:
Number of Ratings: 129
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- googoogjoob, August 4, 2008

- Mike Gray (Wisconsin), July 30, 2008

- Beekeeper, July 28, 2008

- jwbjerk (Mid-West USA), July 26, 2008

- alice-meynell, July 20, 2008

- LisariaUS, July 17, 2008

- Leland Paul (Swarthmore, PA), May 18, 2008

- Michael Everson (Canberra, Australia), May 9, 2008

- Moses Templeton, May 3, 2008

- Tom Hudson (Durham, North Carolina), April 24, 2008

- Rhian Moss (UK), March 28, 2008

- brattish (Canada), March 26, 2008

- bolucpap, March 20, 2008

- lobespear, March 14, 2008

- Lady Sarah (Portland, Oregon), March 7, 2008

- zer, March 3, 2008

- jfpbookworm (Hamburg, New York), February 25, 2008

- J. Robinson Wheeler (Austin, TX), February 22, 2008

- Dan Schmidt (Boston), January 31, 2008

11 of 13 people found the following review helpful:
Bienvenue Vers La France, January 28, 2008
by Rose (New Zealand)

It's difficult to write a puzzle game with a strong story. Emily Short manages to accomplish this in Savoir-Faire. The detail of the model world is almost ridiculous: there is enormous amount of takeable items (almost all of which you will need) and the setting itself is detailed. What stands out most is the magic system: you have the ability to link similar objects together, so that what happens to one happens to the other. I can imagine what a nightmare that must have been to program, but it works well.

The story starts simple: you're broke and must plunder the Count's house for anything valuable. As time goes on, however, you begin to find out suspicious things -- (Spoiler - click to show)could your debt to D'Envers be part of a larger plot? The writing is what I've come to expect from Short (brilliant), and the puzzles are logical and sensible. (At least, I think so. Wimp that I am, I picked up a walkthrough early on.) Get used to the logic of the magic system quickly, as almost all the puzzles are solved using it in some way or another. This game is unabashedly unfair: there are a few sudden death situations and it's very easy to lock yourself out of victory. Save early and save often.

I loved Savoir-Faire, and feel it deserves a five-star rating. I look forward to Emily's next game!

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- Tyrog, December 14, 2007

- Kake (London, England), November 27, 2007

- Wesley (Iowa City, Iowa), November 11, 2007

- protobob, November 8, 2007

- Sami Preuninger (New York City), October 23, 2007


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