The Library

by Leonardo Boselli

2021

Web Site

Return to the game's main page

Reviews and Ratings

5 star:
(0)
4 star:
(2)
3 star:
(2)
2 star:
(1)
1 star:
(1)
Average Rating:
Number of Ratings: 6
Write a review


1-6 of 6


1 of 1 people found the following review helpful:
Disorienting and literary, December 24, 2021
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2021

(This is a lightly-edited version of a review posted to the IntFict forums during the 2021 IFComp. My son Henry was born right before the Comp, meaning I was fairly sleep-deprived and loopy while I played and reviewed many of the games, so in addition to a highlight and lowlight, the review includes an explanation of how new fatherhood has led me to betray the hard work the author put into their piece)

The Library posits the player as a force of chaos, using the possibilities of Borges’ Library of Babel to haunt a dozen-odd works of classic literature. In pursuit of a conventional goal set out by an ersatz Morpheus (er, from the Matrix, not the god) – help Ulysses escape Polyphemus, or make sure Edmond Dantès makes it out of the Château d’If – you'll bumble through other books as well, sometimes simply reenacting the plot points but as often upending their plots or cross-pollinating their characters and stories.

This is a fun time! I enjoyed wandering the labyrinth, excited to see which book I would come across next – they’re well-chosen, with familiar characters and situations, ranging from The Divine Comedy to Moby-Dick. Each book sucks you into a brief vignette, requiring you to solve a single simple puzzle to progress. Despite none of the puzzles being real brainteasers, I still struggled with many of them, though. Partially this is because the game is quite linear – while you can access any of the books from the off, I think at any point in time, there are at most two where you can actually accomplish anything. Making this worse, the navigation system is pretty confusing, with right/left/back directions that change depending on where you enter each room from, so even when I wanted to check whether something had changed in a particular book, it was a real struggle to find it again. Finally, I didn’t initially twig to the fact that I needed to manually click through the provided excerpt for each book to make sure my character could act on the knowledge provided there, even if I was personally familiar with a passage and took the shortcut instead.

These niggles did unfortunately undermine my enjoyment for the first part of the game – then I decided to make use of the walkthrough to at least figure out how to get from book to book, and had a much better time of it. When you can focus on the literary playground offered by the game, it’s quite a good time indeed.

Highlight: The twist ending of the Odyssey section made me laugh with surprise – and had a satisfying denouement in one of the other sections.

Lowlight: Without getting too spoilery, the action required in the Treasure Island section seemed a little rough, all things considered (I haven't read the book, though, so maybe it feels merited to those familiar with the characters?)

How I failed the author: As mentioned above, despite having figured out how the relative-direction navigation system worked in theory, I could not use that knowledge to get from Point A to Point B if my life depended on it – thus going to the walkthrough sooner than I probably should have.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- Karl Ove Hufthammer (Bergen, Norway), November 15, 2021

- Tito Valenz, November 15, 2021

- OverThinking, November 3, 2021

- Jade68, November 1, 2021

2 of 2 people found the following review helpful:
Explore classic literature and combine their objects, October 2, 2021
by MathBrush
Related reviews: about 2 hours

This game is written in a custom parser-like engine (similar to Robin Johnson's Gruescript and also to Texture) where you can click on items to reveal more options with them and/or to drag them to other objects. Each new description results in the whole text box flipping over in a 3D animation. This is cool, but slows the game down a bit when running through already-seen areas.

The main part of the game is a large library (inspired by Borges' classic tale) that is organized in a very confusing way, accessible by selecting 'left', 'right', or 'back'. If there is a pattern, I didn't see it, so it's either random or a maze or I'm just dumb or all 3.

Each room has a book by a famous author, which you can enter. Each book world has a single room with one or more interesting items and a mini-puzzle. Solving the mini-puzzle allows you to take items to other rooms.

I found the idea clever, but the need for tons of clicking between rooms, slowness of the transition, and the tricky logic of the puzzles sent me to the walkthrough early on. If you want a real headscratcher it would be good to go through more slowly.

+Polish: Very polished.
+Descriptiveness: Some of the rooms are very vivid.
-Emotional impact: Nothing seems real, and I saw it more as a logic puzzle than emotional story.
+Interactivity: While the slow transition and maze were less fun to me, the idea of taking items from one book to another is fun.
+Would I play again? Maybe, this time without a walkthrough (and doing the other path).

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 


1-6 of 6 | Return to game's main page