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Average Rating: based on 6 ratings
Number of Reviews Written by IFDB Members: 6
1–6 of 6


2 of 2 people found the following review helpful:
Rashemon but with a sewer administrator, November 9, 2024
by Mike Russo (Los Angeles)
Related reviews: Review-a-Thon 2024

I don’t think we’ve seen a SeedComp game yet in the thon, so this is a nice surprise now that we’re getting close to wrapping up. Actually the genesis here is slightly more interesting than that; the plot and characters are drawn from the author’s earlier game Structural Integrity – where a city-planning bureaucrat faced a difficult moment in his relationship with his partner – while the seed provides the structure, summed up as “one click, one viewpoint”. That means there’s no branching this time out: the story, which focuses on the aforementioned couple having a strained conversation with the bureaucrat’s boss and his partner, plays out the same way every time, but after each bit of narration you’re given the option to jump to a new perspective to see the next chunk from another character’s perspective (in fact, until you complete a playthrough you can’t stick with the same viewpoint two times running).

I admit I experienced a bit of disorientation at first; less due to the perspective shifting as such than because it’s been a year and a half since I played the prior game, and having four characters with fantasy-ish names that lack close real-world equivalents who can be referred to either by their first or last name depending on what viewpoint you’re tracking. Fortunately there’s an always-available dramatis personae link in the corner, which was a helpful reference, but it still took me a minute to get into the swing of the story. Fortunately, what’s going on here is relatively simple: Ubay, the boss, is a snob intent on cutting his working-class staffer, Yaan, down to size with a withering remark or two, while their respective partners provide support and/or a bit of additional snark. And that’s really the size of it – there is a threat of escalation, but it’s preempted by the arrival of a fifth character, which ends the scene and the game.

It’s an engaging enough sequence that I replayed until I’d gotten the full story, but it’s also relatively slight, the kind of thing snippy exchange that would take up maybe a minute and a half in an episode of Parks and Rec. I don’t mind the stakes being low – heck, Parks and Rec is one of my favorite shows – but the quadrupling of perspectives means that this is more akin to a full six-minute sitcom act, and after the second or third repetition, the core action felt less compelling. Ubay’s classism doesn’t feel especially motivated, and despite his partner Erandan getting a bit of backstory establishing that he resents Yaan after being passed over for a promotion and is kind of horny for his partner Kel, he definitely feels like a bit of a third (or I suppose fourth) wheel.

With that said, the core dynamic between Yaan and Kel is well drawn, and having been to a lot of work events with my wife, seeing them support each other through an awkward moment resonated with me. And if I hadn’t replayed it fully, I might not have experienced the flaws mentioned above. Actually, I wonder whether the “stick with one character” mode, while a welcome convenience, might not have been the best idea to implement – because you can jump into any character at any time, each passage necessarily restates some of the core dynamics for that character, meaning that staying in just one head for a full playthrough, as I did for all of mine past the first, makes the game feel a bit more plodding and simple than if it’s played as intended. Besides that, given that it’s a sequel there might be more games in this sequence to come, which might provide better context for the eponymous conversation; regardless, for now it’s still a nice bit of writing that may be better to just experience once or twice than plumb exhaustively.

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Real Beaurecrats of Zelio City, October 27, 2024
Related reviews: review-athon 2024

Played: 7/26/24
Playtime: 15min, 5 playthroughs

One word review: MeYOW.

Four-word review: I really dug this.

Multi-word review of uncertain length:
This is a fascinatingly structured choice-select scene. A charged social interaction between four bureaucrats of varying levels of self-importance. There are a few repartees, then things are broken up by the adult in the room. The story is really what each player brings to the exchange, and their interrelationships that drive the prickly encounter. Man is it well conceived and executed. It is short enough that with only a few replays you are assembling a full picture of the dynamics and personalities at play.

It is hard to say what the ‘best’ way to play this is, but I will say, my method just crushed it, and you are welcome to use it. After cycling one each in the first play, I decided to alternate between members of the same ‘faction’, then repeat starting with the opposite lead. This gave me full visibility into one faction’s drives. Then repeated the whole sequence for the other faction.

It helps that the piece gives convincingly varied motivations, personalities and vocal adeptness to each participant, then shows how ALL those pieces lead to the unchanging conversation flow. It is fascinating because it is so well done and organic. In particular, on my first pass of faction A (for ‘a$$hole’, as opposed B for ‘befuddled’) I came away thinking ‘uh, why are these two basically the same person?’ only to have the reversed order put that to the lie in a deeply satisfying and nuanced way.

Will a different order produce different ‘a-ha’ moments of equivalent quality? Did I even get the BEST revelation order? I dunno, maybe to both? But even if not EXACTLY equivalent, the charge of what is revealed about whom in what moment is still really cleverly done and it’s hard to believe some charge won’t be produced regardless of order.

Yeah, this struck me as pretty uncommon use of interactivity, deftly architected for satisfying mini-revelations stitched through a snide exchange of petty rivalries. This is like the whole driving impulse of reality TV. Which I don’t really like. But LOVE here!

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A Collegial Conversation, August 27, 2024

A Collegial Conversation is a game written for SeedComp 2024. The author is using the “1 link = 1 viewpoint” seed, which is exactly what’s written on the tin. You are given a selection of characters and their partners all involved in a spat at a workplace social event, and instead of choosing how the conversation flows you jump from POV to POV as it plays out along a pre-determined path. It’s a well-written and well-styled game, with a different gorgeous color palette for each POV character.

A Collegial Conversation is trying something very ambitious here in a relatively small space. This means in short succession we’re introduced to the setting (a party for government officials in Zelio, which is presumably a secondary world of the author’s creation), four characters, and the complicated history between them. Despite the helpful dramatis personae (linked on every page) I still found myself constantly lost in the shifting POVs. It also doesn’t help that characters are referred to by solely their first or last name depending on the POV, which makes in-character sense but doubles the number of names to keep track of. I had a much better time after reaching the end once I unlocked the ability to follow any given character through the full conversation. Overall I think this is executed as well as is possible given the inherent chaos of the seed, but a less involved setting may have been a better fit. Of note, I know the author has written other works in this setting so it may be easier to follow ACC if you play some of them first.

Also, a nitpick - the game doesn’t default to fullscreen and when smushed into the smaller box this text formatting will get wonky in some passages (in particular, Seira’s at the end). I believe there’s a setting on Itch somewhere to force it to display in fullscreen which should fix this.

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1 of 1 people found the following review helpful:
Least Fun Workplace Interaction, April 15, 2024
Related reviews: Seedcomp 2024

I'm fascinated by the perspective switching in this one. It takes the seed and really puts it to good use. You get to see a heated, passive-aggressive confrontation between two couples, and man there's so much tension simmering beneath the surface even though their words to each other are perfectly cordial. Jumping from character to character as the argument progresses is jarring, but also a great way to capture the chaotic back-and-forth of the conversation.

I can't help but think this would be a great writing exercise - a way to illustrate the differences in perspective and how they can vary from person to person. But it's not just about perspective, it's about diving into each character's head and seeing what they want and like and dislike. It's a pleasant kind of whiplash and it really makes you feel like you're seeing the situation from four dimensions (everything at once!). Replayed a bunch of times.

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2 of 2 people found the following review helpful:
A game from many perspectives, set at a work party with drama, April 6, 2024
Related reviews: 15-30 minutes

This was an intricate and surprising game. It uses a seed for color palettes and another for ‘one click=one change in perspective’.

So the way it’s structured is that it has a setting and a list of dramatis personae. All of the people’s names are linked, and clicking on them gives you a view of the soiree from their perspective, as well as links to the three others.

So, I thought, ‘Ah, I get it. There are just four story passages, and you can pick what order to read them in.’ But, it was actually a lot more complex than that. Each link that you click takes you to another person’s perspective, like I thought, but it also advances the time. So there’s actually quite a bit of complexity in play here.

At first, I thought there were 8 or so people, until I realized that every person had a first name and a last name and that which one was used in the text depended on the familiarity of the person who was speaking. This introduced an almost puzzle element for me, as I had to go back and forth between the dramatis personae list and try to fit together the different perspectives into a unified whole. It made me feel like this was a lot of worldbuilding for one game, so I checked the ‘about’, and saw that this tied in with the author’s earlier game Structural Integrity.

Overall, the writing felt natural and the scenario was interesting enough that I played through 4 or 5 times (unlocking the ‘faster read’ mode). The basic concept is that you’re at a work party and two male/male couples that have beef with each other bump into each other with a combo of flirting and veiled insults.

I felt like the ending didn’t really end on a satisfying, conclusive note; it felt like there was either something missing left to be told or that room was being left for a sequel hook.

I also think that the extensive worldbuilding and the ‘one click = one viewpoint change’ concepts had tension with each other, because with such fleshed-out characters I would have liked to have more time with one character to learn names from their point of view and get a feel for them and their worldview before hopping over to the next character.

Finally, the styling looked nice, with well-chosen colors and backgrounds, and a fancy dramatis personae list. I thought early on ‘I wish I could just bring up the list of people more easily’, and then I realized there was a button that does exactly that, which was good design.

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1 of 1 people found the following review helpful:
Politics and Relationships, always an interesting mix, April 5, 2024
Related reviews: seedcomp

A Collegial Conversation is a short Twine interactive piece, lasting the time of a conversation during a fancy party. Two couples of different social classes, but linked with their workplace, exchanging some... words. While the story is fairly linear, and you may not affect it, it is told in an interesting manner: each scene can be read from the point-of-view of each selectable character. By clicking on the different names, you can switch POV and read what the next character sees, hear, or feels. All scenes can be read from one POV at a time after reaching the end.

It's not just fun to read about an event from different POvs, to see how differently they view one same situation, but explore their motivations for doing a specific action or saying a specific thing, their wants and worries, their pride and insecurities - but it also puts a lot of things into context. You get to understand the relationships between the characters, the politics happening in the workplace, and the tribulations of each characters. Even with so few passages, each character get a lot more depths than you'd expect.

I think I ended up keeping the spiciest of characters for last (it was a treat, I really enjoyed that POV's commentary), that was delightful. I was kind of wishing after going through all possible POVs to be able to get more of Seira's, the commissioner.

A fun use of the seeds too!

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