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Showing All | Show by Page - witchcock (Gainesville, FL), February 26, 2024 - Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), September 29, 2023 - gattociao, August 19, 2023 - caligula, April 21, 2023 - egostat (1st Level, Abyss), April 14, 2023 - OtisTDog, October 4, 2022 - fartbox, May 12, 2022 >INVENTORY - Paul O'Brian writes about interactive fiction There's a lot to like about this game. It is written well, and although it doesn't achieve an overall arc, it does contain moments which can be quite moving or frightening. Technically I could find very little for which to fault it, both in its writing and its coding. Its puzzles may have had some unpleasant content, but they were clever and engaging, and generally quite well integrated with the storyline. But for me, it did not succeed as a work of art. Nonetheless, I respect it for being an ambitious but flawed experiment -- I'll take that over competent repetition any day.
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| Direct link | Add a comment - Titania Lowe, January 29, 2022 - Karlok (Netherlands), April 14, 2021 0 of
5 people found the following review helpful:
Disturbing, March 25, 2021Frustrating, but fascinating, LBM is a puzzle of a game in several ways. With a tone that swings from aggravation to black humor to horror, a genre that shifts from slice-of-life to mystery to horror, motivations that are obtuse, and metaphors that are dense, the game may be absorbing, but it may also leave a player bewildered. And, no matter how it's interpreted, the game's notion of what "learning to love yourself" means seems horrifying. Was this review helpful to you? Yes No Remove vote | Add a comment
- Zape, July 23, 2020 - Stas, March 28, 2018 - Smidge, July 12, 2017 - Cory Roush (Ohio), June 29, 2017 - ToALonelyPeace, April 2, 2016 2 of
2 people found the following review helpful:
A mid-length, difficult office drama about frustration and conformity, March 25, 2016by MathBrush Little Blue Men is a mid-length entry in the genre of 'I absolutely hate my job and office life sucks' genre (other notable examples include Building and Above and Beyond). You have incredibly annoying coworkers and a terrifying boss. As the game progresses, you uncover a deep evil. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
LBM, February 27, 2016by BeerIF (MA) Fun experience. It's a bit unforgiving and took me some restarts to get it all done correctly, but somehow that all felt in the spirit of the story. Was this review helpful to you? Yes No Remove vote | Add a comment
- Indigo9182, September 4, 2015 - Thrax, March 11, 2015 - Sobol (Russia), November 14, 2014 0 of
2 people found the following review helpful:
a day at the office, November 2, 2014by glasslioness This game is weird in a fun way. (Spoiler - click to show)Multiple endings make it especially unique. I'd recommend trying it, it's short. I want to say more but it's hard to do so without spoiling! Was this review helpful to you? Yes No Remove vote | Add a comment
- BlitzWithGuns, September 19, 2014 7 of
7 people found the following review helpful:
An effective use of the medium, September 19, 2014by Brianna Little Blue Men is a piece of interactive fiction written by Michael S. Gentry. You play as a disgruntled office worker tasked with repetitively stamping forms over and over again for the rest of his pointless life -- until he decides to take a stand and do something about the job he hates so much. This sort of premise is considered a massive cliché for interactive fiction, but Little Blue Men does it extraordinarily well. The game twists the familiar situation into a thematic direction you wouldn't expect, and this coupled with the game's excellent writing, which manages to pack plenty of genuine scares in with the hilarious satire, makes the experience worth remembering. Was this review helpful to you? Yes No Remove vote | Add a comment
- Sam Kabo Ashwell (Seattle), April 21, 2014 3 of
3 people found the following review helpful:
Metaphorical, March 1, 2014by Simon Deimel (Germany) Blue men is a game about an office worker who discovers that not everything is as it seems. I am not an office worker, but I think I would have similar thoughts about it as the protagonist. Was this review helpful to you? Yes No Remove vote | Add a comment
- John Simon (London), January 11, 2014 3 of
3 people found the following review helpful:
Nice atmosphere and writing, but way too underclued, September 10, 2013by dutchmule This game is indeed very peculiar; the main character is refreshingly pretty much the opposite of a "regular" PC (strong personality and language, very much unlike what a player is used to or would want to play as), and the whole game has its own tone, vocabulary, etc. that forms, I found, a somewhat believable worldview (which makes the PC a very well-written character). And even apart from the PC's personality, the author's writing is great: his descriptions are particularly worthy of note, since they manage to convey a lot of information in a few short sentences. Was this review helpful to you? Yes No Remove vote | Add a comment
- verityvirtue (London), June 29, 2013 - morphy_richards, April 20, 2013 - stadtgorilla (Munich, Germany), December 10, 2012 2 of
3 people found the following review helpful:
Interesting Ending..., August 14, 2012by Petrichor I'm going to admit first of all that I had some difficulty completing this game. While it was fascinating, and really quite disturbing, I felt a bit lost at first. Soon, however, I began to get the hang of it, and really, this was quite a well thought-out game. Was this review helpful to you? Yes No Remove vote | Add a comment
- Katrisa (Houston), July 19, 2012 - Peloquin, June 16, 2012 - Bran Rainey (Windsor, Ontario), February 29, 2012 - deathbytroggles (Minneapolis, MN), January 30, 2012 - E.K., January 19, 2012 - Ryan Veeder (Australia), July 15, 2011 - Nemansphere, June 27, 2011 - Mr. Patient (Saint Paul, Minn.), June 16, 2011 - flamingoboots, May 30, 2011 - Jonathan Blask (Milwaukee, WI, USA), April 4, 2011 - WidowDido (Northern California), March 28, 2011 - JohnW (Brno, Czech Republic), March 16, 2011 - Dude (Clarksville, Kentucky), November 13, 2010 - strikemeyer (Atlanta, Georgia), June 12, 2010 - Nusco (Bologna, Italy), May 28, 2010 - Genjar (Finland), January 13, 2010 - Grey (Italy), December 21, 2009 9 of
10 people found the following review helpful:
If you've ever had a job you REALLY hated..., August 23, 2009by Jimbo I liked Little Blue Men a lot. I normally can't stand Cruel (on the Zarfian scale) games, but LBM requires so few moves to complete successfully, and has such a small world to move around in, that it didn't particularly bother me. Was this review helpful to you? Yes No Remove vote | Add a comment
- Ben Cressey (Seattle, WA), July 16, 2009 - Fabien Vidal (Tours, France), June 14, 2009 - jfpbookworm (Hamburg, New York), May 23, 2009 - Vambuli, May 21, 2009 - Mark Jones (Los Angeles, California), March 31, 2009 - winky, February 24, 2009 - bolucpap, February 12, 2009 - Audiart (Davis, CA), January 8, 2009 - Martin Braun (Berlin, Germany), January 3, 2009 - VK, December 7, 2008 - madducks (Indianapolis, Indiana), September 5, 2008 - Beekeeper, July 28, 2008 - rpresser, June 4, 2008 14 of
14 people found the following review helpful:
The whole is less than the sum of the parts, May 26, 2008by Emily Short Mike Gentry is a terrific writer, and specifically a terrific writer for IF: his descriptions are evocative without being longwinded, and his viewpoint character gets plenty of attitude. He is also good at getting the player go to along with actions that seem more and more likely to lead to bad places, just because the curiosity to find out what is going on is so strong. Was this review helpful to you? Yes No Remove vote | Add a comment
- Mark, May 12, 2008 - Dave Chapeskie (Waterloo, Ontario, Canada), April 23, 2008 - Juhana, November 26, 2007 - Stephen Bond (Leuven, Belgium), October 26, 2007 - zer, October 24, 2007 Baf's GuideAn office game--you're dealing with irritating coworkers, malfunctioning vending machines, and the like--but with twists that send it way beyond the office-game genre. The author calls it a "rushed and uneven mixture of gonzo humor and surreal horror," which isn't entirely inaccurate, but it's still an impressive game--by turns nastily subversive and darkly funny. The ending, in particular, is surprising, and it's easy to miss what the author was really driving at if you don't read carefully. The main problem (and, in my book, the only thing keeping this from a five-star rating) is that it's often hard to figure out what to do next; your motivations are often unclear unless you happen to know what the trajectory of the story is already. NB: it's possible to reach what seems to be an okay ending after about 10 moves, but there's much, much more to the game than that, so if you reach that ending, go back and try again. Has adaptive hints (which you're likely to need). Highly recommended both as a game and as an object lesson in IF theory. -- Duncan Stevens
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