Absence of Law

by mathbrush profile

Science Fiction
2017

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Number of Reviews: 4
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4 of 4 people found the following review helpful:
Noob-friendly parser game that hits on science fiction themes of embodiment., April 28, 2023
by Rachel Helps (Utah)
Related reviews: Mormon IF

I don't normally play parser-based games, but I wanted to play all the interactive fiction I could find by Mormons. Mathbrush suggested this game as one that he wrote that deals with themes of resurrection, which are related to theological themes. Despite the serious topic, the tone is silly and light-hearted.

Since I'm not familiar with parser-based puzzles, I think I had more difficulty than the average player. I used the hint command a LOT. But I could tell that mathbrush added a lot of flexibility to the parser, which I appreciated. The part where the "answer" to the puzzle is to (Spoiler - click to show)maximize the power wattage to get someone else in the spaceship to turn it off was funny and unexpected.

Most of the puzzles dealt directly with the limitations of not having a body. The POV of being limited to what a computer can "see" from cameras and "do" from speakers and other electronics was an interesting limitation/advantage. The three "ideas" for resurrection were interesting too: (Spoiler - click to show)transferring consciousness, cloning it, or making a younger copy. The ending decision doesn't make that much of a difference to your success.

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3 of 3 people found the following review helpful:
A great blend of future and past, January 26, 2021
by Luihum (Brazil)

Absence of Law is different from your usual IF. Instead of your character in the story being physically present in the game world, DaedalOS, an AI operating system controlling Stygicorp, the lab where the game takes place, also takes the role of the parser.

Even with AI operating systems and brain backup units, the mostly three-character commands bring a feeling of nostalgia.

The story is divided into three main independent sections. The game doesn't seem to have unwinnable states, and there's plenty of easter eggs. The music is one of my favorite aspects of the game.

It is very immersive; even supposedly out-of-world commands have in-world explanations, and nearly all error messages have been replaced with appropriate messages.

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2 of 4 people found the following review helpful:
Blew me away, October 20, 2017

This was my first IF experience, and it blew me away. Very immersive, not too difficult, and, best of all, fun!

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5 of 5 people found the following review helpful:
How to constraint a parser and give 3 games for the price of 1, October 8, 2017
by Marco Innocenti (Florence, Italy)

Absence of Law (which title needs to be discussed, too), is a technically perfect game, where the player needs to use a custom command line to achieve extreme results. Most of the action is given through a set of three-letters custom-commands and by looking at nested things. The interface (in the online-playable version) is customized too, and offers music as a background, a thing that I've been missing since the days of Castle of Terror (in the Eighties!).

AoL is fun to play, hard and soft here and there, and also very nice to read. It's a story that needs to be told, while keeping all the puzzles that make IF such a fantastic trip, when done properly.

There are a few drawbacks, but those are minor and strictly personal, so they won't remove a single star from the overall rating.

The language puzzle, and partly the cloning puzzle, had me fear I had to drop the game. While the latter is just a matter of trial-and-error, the former proved too hard for me. Probably, the experience was ruined not by the puzzles themselves but by the lack of time for the IFComp scope and by the availability of a walkthrough, which I reverted to too easily.

The music was precious, but sometimes a bit off. I expected it to be ghastly and in Minor, while it too often sounded like merry jingles. This links to another problem (which I admit is only in my mind): much of the content is about dystopian concepts. Although the game is referred to as "comedy", I think the fun fest at the end broke the 4th wall to me. I would have preferred a grimmer closing.

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