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Showing All | Show by Page - Arty, February 2, 2024 2 of
2 people found the following review helpful:
Intriguing idea for a game, January 16, 2024by Wynter (London, UK) A text adventure with a twist: without giving too much away, the player has much more freedom to imagine what can be done with the objects they find than in the average parser game. Was this review helpful to you? Yes No Remove vote | Add a comment
- witchcock (Gainesville, FL), September 28, 2023 - egostat (1st Level, Abyss), September 26, 2023 - bluetopaz, September 6, 2023 - gattociao, August 24, 2023 - Drew Cook (Acadiana, USA), July 26, 2023 - rmartins, June 26, 2023 1 of
1 people found the following review helpful:
Perfection, June 23, 2023by raebae I last played this game over twenty years ago when I was in middle school. It stuck in the back of my mind quite literally my whole life, and finally replaying it now has been the absolute pleasure I expected it to be. Was this review helpful to you? Yes No Remove vote | Add a comment
- ilyu, May 25, 2023 - jaymesjw, February 7, 2023 - SherwoodForbes, June 21, 2022 - TheBoxThinker, May 22, 2022 >INVENTORY - Paul O'Brian writes about interactive fiction There are puzzles, yes, but almost every puzzle seems to have alternate solutions, and even better, these alternate solutions make perfect sense within the game's magical logic. Moreover, Metamorphoses provides much space for play and experimentation, especially through the use of a couple of devices that can effect startling and fascinating transformations on most of the objects in the game. The potential of these devices is so vast, and their effects implemented so thoroughly, that I could easily have spent the two hour judging period just playing with them and experimenting with the results. In fact, the game is coded so well that for a moment it gave me a flash of that wonderful sense I used to get when I first started playing interactive fiction, the sense that here is a world where anything can happen, and anything I try can elicit a magical, transformative response. Of course, that feeling breaks down quickly and inevitably when something I attempt isn't accounted for, but just for that moment of wonder it gave me, I won't forget Metamorphoses for a very long time.
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| Direct link | Add a comment - bkirwi, April 14, 2022 7 of
7 people found the following review helpful:
A dreamlike search for..., September 9, 2021First off, some tech-stuff: This game is, hands-down, the most deeply implemented piece of Interactive Fiction I have ever played or heard of. Along with that, it also provides an amazing freedom of experimentation. This is no sandbox, this is dune after dune. Was this review helpful to you? Yes No Remove vote | Add a comment
- Lance Campbell (United States), August 17, 2021 - Hellzon (Sweden), July 1, 2021 - Artran (Taipei, Taiwan), May 3, 2021 - Zape, December 19, 2020 - Rainbow Fire , August 30, 2020 - Ry (Philippines), May 6, 2020 - Snave, October 31, 2019 - erzulie, September 24, 2019 - E.K., May 25, 2019 - elias67, March 12, 2019 - getlostdont, February 5, 2019 - JoQsh, January 17, 2019 - RoboDragonn, December 30, 2018 - davidar, November 10, 2018 - Joey Jones (UK), September 15, 2018 - ialessan, July 21, 2018 - yaronra, July 16, 2018 - X.W, July 9, 2018 - Seth Fisher (Texas), June 28, 2018 - DustyCypress (Hong Kong), May 19, 2018 - deathbytroggles (Minneapolis, MN), May 3, 2018 - e.peach, March 18, 2018 - MattC, February 19, 2018 - Angharade, October 24, 2017 - mapped, July 3, 2017 - lkdc, March 15, 2017 - roselaw, March 2, 2017 - Audiart (Davis, CA), March 1, 2017 - Sobol (Russia), January 5, 2017 - NinaS, July 3, 2016 - Sodajerk, June 9, 2016 - missjith, April 24, 2016 - Mergath, March 3, 2016 - E. W. B., February 23, 2016 1 of
1 people found the following review helpful:
A game with thousands of possible items and many endings, February 3, 2016by MathBrush I revisited this game after five years. This time I was struck by the enjoyability of playing around with the transformation machines. Nothing is more fun than making an enormous wooden dress and destroying it, or making a spongy key. The total number of possible items you can make it immense. Was this review helpful to you? Yes No Remove vote | Add a comment
- Guenni (At home), January 24, 2016 - branewurms, January 3, 2016 - Aryore, December 13, 2015 - Sonata Green, September 24, 2015 - chux, May 20, 2015 - blue/green, March 19, 2015 - Thrax, March 11, 2015 - CMG (NYC), November 18, 2014 - Boochuckles (Tampa Bay, Fl), July 31, 2014 - IFforL2 (Chiayi, Taiwan), May 19, 2014 - Naeradan, March 19, 2014 - Lorxus, March 8, 2014 - Egas, August 11, 2013 - DAzebras, April 23, 2013 - ptkw, March 4, 2013 - dk101 (London, UK), March 2, 2013 2 of
3 people found the following review helpful:
Deep and faceted game, December 23, 2012by Andromache (Hawaii) This is the second time I played this game. The first time, this database was either not operational or I hadn't discovered it yet. Being one who comes and goes in the interactive fiction community, part of the reason I replayed it was to get back into the mindset of this medium and I remembered I thoroughly enjoyed this game the first time. Was this review helpful to you? Yes No Remove vote | Add a comment
- Perry Simm (Vienna, Austria), December 2, 2012 - Sdn (UK), November 6, 2012 - Inarcadia Jones, October 6, 2012 - ProminencePen, August 28, 2012 - kala (Finland), May 26, 2012 2 of
4 people found the following review helpful:
Technically Innovative and Narratively Intriguing, March 27, 2012by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.) Related reviews: emily short, fantasy Play it if: you have a thing for fairy tales, ancient Greek philosophy, non-linear puzzle-solving, or general weirdness. Was this review helpful to you? Yes No Remove vote | Add a comment
- Mr. Patient (Saint Paul, Minn.), January 5, 2012 - MonochromeMolly, October 26, 2011 - sunny and mild (South Africa), October 4, 2011 - baywoof, September 29, 2011 - Corwin71, July 10, 2011 - Shchekotiki, June 24, 2011 - Nathanial, May 27, 2011 - Ollie (UK), April 16, 2011 - Felix Pleșoianu (Bucharest, Romania), March 18, 2011 - A. P. Sillers (United States, East Coast), January 19, 2011 7 of
9 people found the following review helpful:
Ah... I love a bit of metaphysics in the morning, November 30, 2010Not only is this one of Emily Short's best works ( along with bronze, check it out), but this is a sure candidate for one of the best adventures ever. The story was bleak to say the least, with just a few hints here and there, but it works wonders for the mysterious story. You know that you're a slave sent by your master for some mission, but you slowly accumulate the story as you go along. And yes, it's one heck of a story too. Brilliant characters, brilliant story, great puzzles and the philosophy was top. Note: this rating is not included in the game's average. Was this review helpful to you? Yes No Remove vote | Add a comment
- tggdan3 (Michigan), October 29, 2010 - Chris Longhurst (Oxford, UK), October 7, 2010 - Alder (San Francisco), August 15, 2010 - Joel Webster (Madison, WI), July 26, 2010 - Simon Christiansen (Denmark), July 20, 2010 - Dan Efran, June 15, 2010 - pearceduncan (New Zealand), March 23, 2010 - omenofdoom, March 6, 2010 - loungeman (Bilbao, Spain), January 4, 2010 - Matt Wigdahl (Olathe, KS), November 12, 2009 - Ugo, October 17, 2009 - lupusrex (Seattle, WA), October 4, 2009 - Pope Richard Corey (Colorado), June 26, 2009 - Newbot, March 8, 2009 - Ben, February 9, 2009 - Adam Biltcliffe (Cambridge, UK), December 28, 2008 - Shigosei, December 12, 2008 - Squidi, November 1, 2008 - Linnau (Tel-Aviv, Israel), October 31, 2008 - brattish (Canada), October 26, 2008 - madducks (Indianapolis, Indiana), September 5, 2008 - tylluan (Vermont), August 26, 2008 - Mukeja, August 20, 2008 - anova, August 11, 2008 - alice-meynell, July 20, 2008 - Jason Catena (Chicago, Illinois), July 11, 2008 - Steven (Honolulu, Hawaii), July 4, 2008 18 of
18 people found the following review helpful:
Puzzles, Plato and Purification, June 26, 2008by Victor Gijsbers (The Netherlands) Imagine a puzzle game making strong use of a set of simulationist rules about materials and sizes. Imagine a game set in the only partly material laboratory of a Renaissance magus. And imagine a game where the player character attempts to escape from bondage through spiritual purification. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
- Zoltar, June 22, 2008 - tinroof, June 15, 2008 - Michael Everson (Canberra, Australia), May 6, 2008 - Moses Templeton, May 3, 2008 - Tom Hudson (Durham, North Carolina), April 10, 2008 - Rhian Moss (UK), March 29, 2008 - lobespear, March 14, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - J. Robinson Wheeler (Austin, TX), February 22, 2008 - Michel Nizette (Brussels, Belgium), January 18, 2008 2 of
11 people found the following review helpful:
Perhaps a candidate for Lojban translation., November 24, 2007The experimental and physical nature of this game world makes me wonder if it would be an ideal candidate to translate into the artificial predicate-nominative language Lojban. The author has described the game as an experiment in "mimesis" (the representation of nature), and I suspect that the unambiguous root words of Lojban may be well-suited to expressing and interpreting mimesis. A physics model embodied in language seems to need something more object-oriented than English. Was this review helpful to you? Yes No Remove vote | Add a comment
- Leland Paul (Swarthmore, PA), November 19, 2007 - ErWenn (Bloomington, IN), November 18, 2007 - Wesley (Iowa City, Iowa), November 11, 2007 - Ruth Salway (UK), November 3, 2007 - yandexx (Saint-Petersburg, Russia), October 29, 2007 - Sam Kabo Ashwell (Seattle), October 21, 2007 Baf's GuideYou're a slave girl on a mission of sorts for your master, though it's difficult to say what the mission is. The game's world is split between the literal and the figurative, and most of what you accomplish is significant more on the symbolic than on the concrete level. Idealized forms are a key thematic element, and most of the puzzles revolve around the transformation of those forms. The game provides two devices that can transform various objects, and the range and complexity of the transformations handled is impressive--the objects, by and large, behave sensibly in all their various forms. There are lots of puzzle solutions and a wide variety of endings, and the game manages to both tell a story and allow ample freedom in exploration. Beautifully described and impressively thoughtful. -- Duncan Stevens
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