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4 people found the following review helpful:
How Lewis Carrol learned to love the bomb, February 3, 2016Trinity surprised me by being a fantasy game about nuclear weapons. I expected the game to have a sci-if feel like Jigsaw or Babel, but this game was very similar to the feel of Moriarty's other Infocom game, Wishbringer. In both games, you travel from an opening, normal world to a parallel world, where helpful animals, witches, cemeteries and grim birds await. Was this review helpful to you? Yes No Remove vote | Add a comment
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9 people found the following review helpful:
A surreal journey, July 17, 2015by Form 27b-6 (Southern California) It's been a while since I played an Infocom for the last time but the release of the Lost Treasures of Infocom for the iPad was the opportunity to dive back into these worlds that shaped my memories of old gamer. Was this review helpful to you? Yes No Remove vote | View comments (2) - Add comment
- Herah, April 9, 2015 - Thrax, March 11, 2015 - besmaller (Portland, OR), January 19, 2015 - Janice M. Eisen (Portland, Oregon), November 22, 2014 - ngmiller (Boulder, CO), June 9, 2014 - shornet (Bucharest), March 23, 2014 - Snave, March 7, 2014 - lisapaul, January 10, 2014 - KidRisky (Connecticut, USA), December 20, 2013 Though there is not much of a story in Trinity, there is a strong ambience. There is no plot to drive you on through the game, just your own curiosity and the challenge of the puzzles. The hole that is supposedly filled by a story is instead occupied by a message, maybe just a feeling. Strangely, it seems that if you play the game well and solve the puzzles without dying or fumbling about too much, then you may actually miss the significance of a site and thus miss out a chunk of that message.
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