Labyrinth

by Samantha Casanova Preuninger profile

Surreal
2006

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Number of Ratings: 11
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- Edo, May 13, 2022

- E.K., November 19, 2017

2 of 2 people found the following review helpful:
An Escher-esque maze of smells and riddles and puzzles, November 17, 2017
by MathBrush
Related reviews: about 2 hours

This is a mid-length IFComp game from 2006. It's a surreal afterlife/coma type game where you've been in a car crash and must travel through your mind to escape back to reality, hopefully with your wife.

It has a maze of rooms, inaccessible at first due to the fact that doors and archways are placed on ceilings and high walls, willy-nilly. You eventually learn to control the maze.

Much of the game revolves around smells. There is a Nim game and also a difficult cryptographic puzzle. I found it under-clued and somewhat unfair.

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- Joshua Houk, October 18, 2014

- Sobol (Russia), September 12, 2014

- Grey (Italy), December 25, 2009

- Jerome C West (United Kingdom), March 18, 2009

- Linnau (Tel-Aviv, Israel), October 31, 2008

Baf's Guide


Basically a bunch of logical puzzles (where "logical" means "related to formal logic") held together by a (hair-thin) plot thread. The problems one has to solve vary in difficulty from "tough" to "Aw! Impossible!", and made personally me think the enclosed walkthrough was a blessing. Can only be recommended to real fans of that kind of puzzle.

--Valentine Kopteltsev


- Stephen Bond (Leuven, Belgium), October 26, 2007

- Eric Eve (Oxford, England), October 22, 2007

- Emily Boegheim, October 19, 2007


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