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Showing All | Show by Page - LoquySSS46 (Longueuil, Québec, Canada), March 27, 2024 - Max Fog, February 16, 2024 - Canalboy (London, UK.), January 27, 2024 - aluminumoxynitride, October 12, 2023 - Drew Cook (Acadiana, USA), July 27, 2023 - Felix Pleșoianu (Bucharest, Romania), May 31, 2023 - Amun100 (UK), July 25, 2022 - NorkaBoid (Ohio, USA), November 14, 2021 - Karlok (Netherlands), April 14, 2021 - kierlani, April 25, 2020 3 of
3 people found the following review helpful:
The university of puzzles great and small., April 12, 2020 I must confess to a serious character flaw, a deeply rooted chasm that runs through the heart of my being. It is a source of frustration and temptation, it leads me to reach above my abilities and cheat to grasp above my reach. It is the following: Was this review helpful to you? Yes No Remove vote | Add a comment
- IFonthebrain, February 28, 2020 - Walter Sandsquish, January 31, 2020 - Stian, May 31, 2019 - mjw1007, February 18, 2018 - Havner, January 29, 2018 - shornet (Bucharest), April 13, 2017 - Greg Frost (Seattle, Washington), February 11, 2017 - Sobol (Russia), January 5, 2017 - winterfury (Russia), December 10, 2016 - nosferatu, September 23, 2016 1 of
1 people found the following review helpful:
An exremely well-crafted game of extreme difficulty, February 3, 2016by MathBrush Christminster is set in a British University, where you are looking for your lost brother. You encounter a variety of obstacles and discover various ancient secrets. Was this review helpful to you? Yes No Remove vote | Add a comment
- Aryore, December 13, 2015 - SleepyEmp, May 24, 2015 - Chris Longhurst (Oxford, UK), April 21, 2015 - Thrax, March 11, 2015 2 of
2 people found the following review helpful:
Classic Oxbridge College adventure, February 6, 2015by Amphiareion In 2015, Christminster is almost 20 years old. It's closer in time to the Infocom classics than to the present and this is getting truer and truer. Trying to compile it from source requires digging out the Inform 5 compiler (which seems to crash with a segmentation fault?). The real question is how has it aged? Is it a timeless classic or a period piece? Was this review helpful to you? Yes No Remove vote | Add a comment
- morlock, January 15, 2015 - Snave, December 9, 2014 - ngmiller (Boulder, CO), June 9, 2014 - lisapaul, January 10, 2014 - KidRisky (Connecticut, USA), December 25, 2013 - Adam Myers, October 6, 2013 8 of
10 people found the following review helpful:
Very good, but bettered by its successors, June 10, 2013by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.) Related reviews: gareth rees Play it if: you want to play a medium-length game emphasizing clean, forgiving gameplay and a detailed, engaging setting. Was this review helpful to you? Yes No Remove vote | Add a comment
- luftmensch (Germany), May 8, 2013 - o0pyromancer0o, November 13, 2012 - Puddin Tame (Queens, NY), October 27, 2012 - E.K., May 31, 2012 - Audiart (Davis, CA), February 28, 2012 - deathbytroggles (Minneapolis, MN), January 30, 2012 - MonochromeMolly, December 5, 2011 1 of
3 people found the following review helpful:
This game is so good, I'm reviewing it before I finish!, September 10, 2011by Deboriole (San Diego, CA) I almost didn't play this game because of its title (I am not that interested in religion and/or history), but I decided to give it a go. I was hooked from the very first puzzle! The story is intriguing and the puzzles are varied and plentiful. The hint system is perfect - there are clues available, but they are very loose so you need to actually use your brain. I felt more accomplished upon solving these puzzles than most any other game I have played. Was this review helpful to you? Yes No Remove vote | Add a comment
- Lucifalle, September 6, 2011 - Mr. Patient (Saint Paul, Minn.), August 3, 2011 0 of
3 people found the following review helpful:
OK, not great. , August 3, 2011by Levi Boyles Overall pretty good, but it has some issues. The beginning is rather confusing until you really sit down and look at the in-game map. You can easily skip important items without realizing and be destined to a "failing" ending. In my opinion, this is just bad game design. To require repeated playthroughs through entire sections of the game for one small mistake made earlier is not interesting or fun. My largest annoyance was that (Spoiler - click to show) (pretty big spoiler ahead) (Spoiler - click to show) the box (containing some gum, a very important item) was mentioned among a bunch of items, whose description hinted that they were not important. It was a time-pressure situation so I ignored it and later needed to restart from an earlier save to get it. You should be able to trust the narrator! Even the hint system does not suggest that you've missed something . However, the game is generally fair; you don't lose the game at every mistake. Was this review helpful to you? Yes No Remove vote | View comments (2) - Add comment
- calindreams (Birmingham, England), July 14, 2011 - David Kinder, June 7, 2011 - snickerdoddle, January 27, 2011 - mojay, December 13, 2010 - Alder (San Francisco), August 15, 2010 - John D, July 25, 2010 - Rhian Moss (UK), April 12, 2010 - Sam Kabo Ashwell (Seattle), February 15, 2010 - lupusrex (Seattle, WA), October 4, 2009 - VK, August 28, 2009 6 of
9 people found the following review helpful:
Annoying, August 20, 2009by thion I actually couldn't get very far into this game. The interface annoyed me. The rooms did not list the exits, and only sometimes gave hints as to where the exits were in the game description. In order to get a list of the exits, you actually have to try and move in a direction you cannot move in. There is no 'exit' command, there is no feature which lists the exits as many other such games have. Combined with the incredible sparseness of the descriptions, this leads to incredible annoyances. For example in one room on a city street the exits are west and east, but neither direction leads back into that room. Actually, if you head west, you find that heading east leads you to a locked gate, which had nothing to do with the room you were previously in. This is bad room design. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
- Shigosei, August 16, 2009 - jahilia, August 2, 2009 - Brian Conn (Eureka, California), June 19, 2009 - Mark V. (Madrid, Spain), June 2, 2009 - four1475 (Manhattan, KS), April 10, 2009 - Mastodon, March 26, 2009 - Ben, February 9, 2009 - albtraum, February 8, 2009 - Katt (Michigan), January 5, 2009 - Stagrovin, November 10, 2008 - Linnau (Tel-Aviv, Israel), October 31, 2008 - Fitzzy (Canada), September 7, 2008 - Genjar (Finland), August 31, 2008 - divbyzero (Boston, Massachusetts), August 12, 2008 - Martin Braun (Berlin, Germany), July 30, 2008 - Anders Hellerup Madsen (Copenhagen, Denmark), July 21, 2008 - LisariaUS, July 17, 2008 - Andrew Kemp (UK), July 5, 2008 - Zoltar, June 17, 2008 - Dave Chapeskie (Waterloo, Ontario, Canada), April 23, 2008 8 of
11 people found the following review helpful:
Superb stuff, March 29, 2008by jingold (UK) In thinking of great IF I keep coming back to this one - it's puzzley but not too puzzley, it executes set-pieces in a way that might even have been novel for its time, and it balances progression and frustration excellently. Add to that the well-rendered setting that changes over time, the characterised NPCs and I think you've got something really special. One of my all-time favourites. Was this review helpful to you? Yes No Remove vote | Add a comment
- bolucpap, March 19, 2008 - Dan Schmidt (Boston), January 31, 2008 - juandesant (Granada, Spain), January 2, 2008 - Miron (Berlin, Germany), December 11, 2007 - Wesley (Iowa City, Iowa), November 11, 2007 - Stephen Bond (Leuven, Belgium), October 26, 2007 Baf's GuideA social visit to Biblioll College, Christminster turns to an exploration of alchemical secrets and centuries-old conspiracies when you discover that your brother is missing. A well-developed environment with vivid characters and some quite suspenseful moments. Although not billed as a mystery - and although whodunnit is pretty obvious - much of what the player does in this game is very detective-like. The whole game is very closely tied together; once you've gotten past the front gate, neither the plot nor the map is easily divided into segments. A nice mix of puzzles, including several optional ones. Some puzzles appear to be time-based, but closer scrutiny reveals that time only advances in response to plot events triggered by solving puzzles, so that's nothing to worry about (although there are a few small, local time limits.) One of the few games with a female protagonist. Has a built-in hint system that dispenses hints, not solutions. One item, a map, uses characer graphics, but this can be ignored. -- Carl Muckenhoupt
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