I.A.G. Alpha

by Serhii Mozhaiskyi

Science Fiction
2018

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4 of 4 people found the following review helpful:
Memorable use of debugger, March 27, 2021
by Victor Gijsbers (The Netherlands)

Institute for Advanced Genetics or Incomplete Adventure Game: I.A.G. Alpha presents itself as an unfinished alpha version of a game set in a dubious research facility. The purported story is hackneyed in the extreme, with an obsessed scientist failing to ask questions about the ethics of his work until one day he finds out that his partner has not really been finding ‘volunteers’ at all… after which there’s a dramatic rooftop fight and the good and the bad guy both die. Fortunately, this story is merely the backdrop for something much more interesting: our quest to get through the game using the debugger.

There are, in essence, three stages to the game. In the first, we use the debugger to solve puzzles. For instance, we (Spoiler - click to show)click on a plant and find out that it contains a key, after which we obtain it. This use of the debugger is optional, but it was already fun, and I found myself relying on it extensively. In the second, we learn to use the debugger’s single active power, which is the power to rename objects. Our insights into the source code of the different objects in the world allows us to solve puzzles through smart renaming. Serhii Mozhaiskyi does a good job of guiding us through progressively harder versions of this puzzle, although I must admit that I got stuck at (Spoiler - click to show)the axe. (I spent a lot of time trying something far too complex: rename an object to axe", is_fixed = true –, in order to add real source code to the object. Of course that didn’t work, and the solution was far simpler.) In the third stage, (Spoiler - click to show)we are invited to use our expertise to change the plot against the fictional author’s wishes, exploiting a bug-like feature in the source code of one of the objects.

All of this was a lot of fun and I.A.G. Alpha is a very memorable game. I do think the author could have been more subtle about the third stage: it would have been much more satisfying to (Spoiler - click to show)defeat the fictional author’s plot without first having been told, quite explicitly, that this was the idea of the game. Perhaps the real author was afraid that too many people would then miss this possibility? Perhaps – but I think that’s a risk very much worth taking.

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3 of 3 people found the following review helpful:
Twisty Turney Little Game, November 4, 2019
by mixerBach
Related reviews: XYZZY Award Winner

Being relatively new to the world of IF, I have been working my way through the XYZZY 2018 Award winners. I figured starting with a "best of the best" list was probably a good way to give the genre the best possible opportunity. So far, I.A.G. Alpha has been my favorite.

I.A.G. Alpha was a hoot to play, from start to finish, and kept me guessing right up until the end. It was on the lighter side in terms of "wordiness" and, with getting tripped up by a puzzle or two at the end, only took about 2 hours to play through.

The writing is good, where it exists, but like the author points out in the description, the game is unfinished... wink, wink. The puzzles range from pretty easy to moderately challenging. One non-spoiler hint I'll leave you with: utilize the save functionality, particularly as you progress into the latter part of the game.

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3 of 3 people found the following review helpful:
A brilliant choice game with a meta narrative and text input, February 3, 2019
by MathBrush
Related reviews: about 1 hour

This is a well-done IFComp 2018 game.

It runs in ITCH and is primarily choice-based. The conceit is that the author wanted to develop a big, fun sci-fi fi puzzle game, but didn't succeed.

Instead, he leaves the frame of his unfinished game alone, and adds author commentary. As the game progresses, the protagonist has more and more power to affect the game itself.

The styling is excellent, with several beautiful images and switches between different interfaces. The music is lovely and appropriate.

This is a game made with love, and it shows.

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5 of 5 people found the following review helpful:
Brilliant meta game, November 23, 2018

I.A.G. Alpha was my favorite game from IFComp 2018, and I played all of them. An English translation of a work originally written in Russian, I.A.G. Alpha appears to be an unfinished game about a guy working at a post-Soviet research institute. Its opening text consists of a note from the author explaining that he never finished writing the game but decided to release what he had written anyway. On the second screen there are comments like "TODO: finish the scene on the roof" and "TODO: comment out the debugger." And, sure enough, there's a DEBUGGER command in the upper right corner that lets you peek into parts of the game's source code. After a few scenes the author stops the action once again, this time to say that he thinks the introductory text is too long, to detail what his original plan for the game was, and then to explain more about why he never finished it.

You play a little further, and you eventually come to realize that the "unfinished" aspect of the game you are purportedly playing is entirely intentional - in fact, it's a setup for the real game to pull what I think is the most genius meta move I've ever seen. I really don't want to spoil it by giving it away, but it's so simple and yet so fundamental. And that's what makes it work so well.

An absolutely brilliant game.

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