Adventureland

by Scott Adams profile

Episode 1 of Scott Adams Classic Adventures
Cave crawl
1978

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Number of Ratings: 41
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- artao (SW Wisconsin), February 2, 2011

- snickerdoddle, January 27, 2011

- Stickz (Atlanta, Georgia), January 10, 2011

- Markoff23, November 22, 2010

- Xervosh (San Jose, Northern California), August 11, 2010

- lavonardo, April 28, 2010

- Pete Gardner (Vancouver, Canada), January 10, 2010

- sneJ (San Jose, California), November 15, 2009

- googoogjoob, May 21, 2009

- Fredrik (Nässjö, Sweden), January 3, 2009

- Audiart (Davis, CA), January 3, 2009

- Ghalev (Northern Appalachia, United States), January 2, 2009

- Zoltar, June 22, 2008

14 of 14 people found the following review helpful:
Ancient History!, April 5, 2008
by Grunion Guy (Portland)

I can credit this game with my love of text adventure games. I played it when I was quite young on my Vic-20. And even though the game is sparsely detailed with a frustrating parser compared to today's games, it was quite exciting and kept me coming back to try and solve its unfair puzzles. Not really much to look at now, it might be worth checking out.

(Spoiler - click to show)The bear puzzle. Am I the only one who, even at the young age I was, solved it by becoming completely frustrated with the bear and typing screw bear? The old parser only read the first three letters of every word and the intended solution was, apparently, scream bear. So imagine my surprise when I typed Screw Bear and the response was 'The bear is so startled it falls off the ledge.' Awesome. I think it's the only game I ever had to resort to bestiality to solve a problem. Thanks Scott Adams!

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- Matt Kimmel (Cambridge, MA), November 29, 2007

- AmberShards (The Gothic South), October 29, 2007

Baf's Guide


A game of historical significance: originally written in TRS-80 BASIC, this was the first adventure game to be widely available on microcomputers. It's a minimalist treasure hunt set in and around a cave - an imitation of Colossal Cave, only without the prose. Good sense of freedom, somewhat eccentric design, two-word parser (except the Inform port), magic words, a maze, and a limited light source.

-- Carl Muckenhoupt

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