Hana Feels

by Gavin Inglis profile

2015

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Number of Ratings: 57
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- TheAncientOne, January 28, 2017

- magicnumber, January 14, 2017

4 of 4 people found the following review helpful:
We can only reach but never touch, December 27, 2016
by verityvirtue (London)
Related reviews: melancholic

[This game contains discussions of self-harm/self-mutilation. Please exercise discretion. Time to completion: 15-25 minutes]

Hana has been acting unlike herself lately. Can you find out why?

We, the player, see Hana's feelings through the eyes of four different people. Each is meant to play a supportive role in her life, but their different personalities means that their support can express itself in very different ways. The catch: the only thing you can control is what other people say to Hana. Some of the NPCs would have been self-centred had we only been able to see from Hana's point of view, but being able to play through their perspectives - and seeing their doubts and awkwardness - made them much more sympathetic, even when they say things which would be frankly hurtful.

Hana's journal entries provide immediate feedback about your conversational choices. I found myself wondering how I could optimise outcomes for Hana - or, indeed, if it was even possible. But there's something to this, isn't there? No matter our intentions, our words of comfort can so easily be interpreted in the exact opposite of what we mean.

Depending on the branch you end up getting, the overall tone of Hana Feels could be either cautiously optimistic or achingly sad. Despite occasionally getting to experience Hana's perspective, she remains distant; we can only ever reach her indirectly, through the filter of other people.

Hana has been nominated for Best NPC in the XYZZY awards, a fact which delights me, even if I'm never really sure what makes an NPC 'good'. The most I can say, though, is that the emotional investment the PCs pay into their interactions with Hana pays off. Each character reacts believably and sensitively to what the other says. A comparable game would be Hannah Powell-Smith's Thanksgiving or Aquarium, in which conversation is fraught and intricate as a dance.

Hana Feels ultimately deals with some weighty stuff - Hana, after all, has to deal with a lot and she doesn't always do this in a healthy way - but there are areas of levity, and perhaps even hope.

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- Joey Jones (UK), November 20, 2016

- KathB (Toronto, Ontario), September 8, 2016

- EJ, August 15, 2016

- NJ (Ontario), July 27, 2016

- Dhary, May 21, 2016

- Sobol (Russia), May 4, 2016

- Doug Orleans (Somerville, MA, USA), April 23, 2016

- itsdnoftheworld, April 19, 2016

- Lanternpaw, March 10, 2016

- Katrisa (Houston), February 27, 2016

- E. W. B., February 23, 2016

- Steven (Honolulu, Hawaii), February 7, 2016

- Hannah Powell-Smith, February 4, 2016

- TheVoid, December 2, 2015

- hoopla, September 26, 2015

- leanbh, September 21, 2015

- Shayrenn, September 19, 2015

- Danielle (The Wild West), September 12, 2015

2 of 2 people found the following review helpful:
High production value, killer writing, September 10, 2015
by AteYourLembas (Los Angeles, California)

Polished aesthetic, fully-fleshed characters, and intensely relatable moments. Very worth the ten or so minutes it takes to play. Highly recommend.

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- E.K., June 24, 2015

- CMG (NYC), June 20, 2015

- zylla, June 17, 2015


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