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2 people found the following review helpful:
Adventure, power, wealth, and romance, July 16, 2015If not for its recent creation and platform choice, this would probably be one of the most popular games on all of IFDB. It is part sim game and part thriller game. It reminds me of the best parts of "Attack of the Yeti Robot Zombies", "You will select a decision", "Jigsaw", and the hologram sequence in "Mulldoon Legacy". Was this review helpful to you? Yes No Remove vote | Add a comment
- Thrax, March 11, 2015 - Floating Info, December 18, 2014 - Sobol (Russia), September 12, 2014 - Sdn (UK), August 3, 2014 - tekket (Česká Lípa, Czech Republic), April 12, 2014 3 of
3 people found the following review helpful:
There may be a banana in it for you!, July 13, 2013by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.) Related reviews: C. E. J. Pacian Play it if: as with Gun Mute, you want a game short and easy enough to breeze through but quirky and different enough to be memorable. Was this review helpful to you? Yes No Remove vote | Add a comment
- Satupeka, June 24, 2013 0 of
1 people found the following review helpful:
I wanted to like this more, April 14, 2013I generally love C.E.J. Pacian's work, and the cover art was lovely, so I was looking very forward to playing this. Then I actually launched the game, and I found myself in a cell. And the cell door was open. Like, I didn't even have to escape the cell. And there was this boring bit of walking and not really looking at much because there isn't much to look at and the descriptions weren't all that engaging and CEJPacianesque. Was this review helpful to you? Yes No Remove vote | Add a comment
- hyst3ria, March 23, 2013 - ptkw, March 7, 2013 - DJ (Olalla, Washington), February 13, 2013 - o0pyromancer0o, December 21, 2012 - Edward Lacey (Oxford, England), December 3, 2012 - PNervous, July 9, 2012 - Ben Treat (Maine, USA), July 8, 2012 - Andrew Schultz (Chicago), May 14, 2012 - zylla, May 2, 2012 - stadtgorilla (Munich, Germany), April 17, 2012 - Fabien Vidal (Tours, France), November 14, 2011 - Hannes, November 12, 2011 - Savaric (Sweden), September 14, 2011 - Sam Kabo Ashwell (Seattle), July 27, 2011 - WaterMonkey314, June 26, 2011 - Venya (Olalla, WA, US), May 28, 2011 - RandomExile, May 20, 2011 - baywoof, April 25, 2011 - Ben Cressey (Seattle, WA), April 16, 2011 - JohnW (Brno, Czech Republic), March 16, 2011 - Ziixxxitria (California), March 7, 2011 - Shigosei, March 3, 2011 - dryman, February 4, 2011 - ztutz (The Pacific Northwest), January 13, 2011 - Nikos Chantziaras (Greece), January 1, 2011 - Terome, December 26, 2010 - Dr. Dagon (Göteborg, Sweden), December 25, 2010 - Carlo, December 22, 2010 - Bernie (Fredericksburg, VA), December 19, 2010 - paperclypse (Portland, OR), December 14, 2010 - Simon Christiansen (Denmark), December 10, 2010 1 of
3 people found the following review helpful:
Short sci-fi fun, November 27, 2010Even though this is an “odd-format” game for the 2010 IF Comp (read, not Z-machine or Glulx), it’s by the celebrated author of Gun Mute, so I had high hopes for this game, and I wasn’t disappointed. You start off in prison, and I wasn’t initially entirely sure if I was just supposed to go along with things or try to escape. (Spoiler - click to show)After getting killed during my first escape attempt, however, I figured this wasn’t that kind of game. The game as a whole is fairly linear, but the story is excellent, and there certainly is enough interactivity to make it engaging. What really shines about this game for me, and why I highly recommend it, is the writing. It’s humorous sci-fi, which I can sometimes like but which I sometimes tire of pretty quickly. This managed to hit the perfect tone of being humorous without being comical, and I certainly never got tired of it. Your interactions with the doctor are particularly fun. And, of course, the game is solidly implemented, so it’s really a nice way to spend some time. Was this review helpful to you? Yes No Remove vote | Add a comment
12 of
13 people found the following review helpful:
Life is weird in the multiverse., November 22, 2010(Review of the original IF Comp 2010 release) Rogue of the Multiverse is a humorous sci-fi adventure with some wacky/peculiar dynamics which guarantee that its story maintains unpredictability for its short to moderate duration. Whenever you start to feel you might be getting a handle on your situation, the space carpet is likely to be pulled from underneath you in a slightly Hitchhiker's Guide fashion. The result is a mixture of pleasant surprises and disorienting turns which will cause each player to identify different bits that they enjoyed the most, and disagree with others about which bits made them go, 'Huh?' (Spoiler - click to show)The game will also prompt arguments about whether one should make kissy faces at alien lizard doctors or try to sock them between their stupid beady eyes as soon as one gets the chance. In this game you play the eponymous rogue, and while "Rogue of the Multiverse" sounds like a real badass title, the kind to be bestowed upon a Han Solo, the segment of your life portrayed here happens to be one of the mushier ones. In the space prison where the game begins, none of the other inmates react to you as if you have any street credibility at all, and pretty soon you're the lab monkey in the rather unimpressive experiments of one Doctor Sliss, a condescending lady lizard who is convinced that bananas are your god. I did feel a little annoyed at my own confusion at having to move about the science complex with the commands 'forwards' and 'backwards', but this ultimately wasn't a huge issue. Thus a rogue's lot in life appears to be that of playing second fiddle to a reptilian scientist, searching randomised grids of alien turf for interesting people and things to tag at her behest. The descriptions of the alien inhabitants and their behaviours are pretty cute, and each bout of exploration feels not entirely unlike a game of Hunt The Wumpus. Once you work out what you're doing, this section is fun but pretty easy, so it's good that it doesn't outstay its welcome. I was disappointed, however, that I was not able to butter up some of the aliens with goodies procured from the Doctor's complex to convince them not to remove their tags. Just when you think you've got this grid searching thing nailed, a helpful space agent shows up in a space toilet and assures you he can bust you out of captivity if you just buy him the stuff that will allow him to cobble the escape thingy together... Eww, but he's in the space toilet! Moving toward your escape is arguably the most tense part of Rogue, but afterwards, proceedings get - relatively speaking - even weirder. My own sense of aggro towards Doctor Sliss, my former jailer, after the tables were turned (or at least shuffled around) never did find release. At first I thought the game was strongly signalling that I could not avoid casting my lot in with her, to the extent that when I had an opportunity to do something contrary to her wishes, I missed it. Plus I was probably distracted by the recent excitement of a chase on jet bikes, another sequence which arrived with the game's customary surprising-ness. What's obvious though is Sliss's presence as a well-written, if inscrutable, character, whether you feel amorous or murderous towards her. The game's last scenes on another planet (assuming you go that route) feel like the unheralded ending of a Choose Your Own Adventure book, the one where you forget about the adventure you were having for the last 80 pages and suddenly travel to another time, meet new people and assume an entirely new role, all within the space of one page and one illustration. Of course this isn't literally what happens in Rogue, but it generates a similar sensation. And this is not an inappropriate final sensation for a game whose story structure and interests have hardly been traditional beginning, middle and end. The game feels more like a window onto the amusing and chaotic adventures of a rather put-upon individual, adventures which were probably just as strange before the game began and will continue to be as strange after the game ends. The title could almost be a joke, or at least ironic. Or it could be the po-faced earnest assessment of the main character's view of him or herself. The game's peculiar turns felt weird while I was playing it, but they evoked a small portion of universe held together by wonky chance rather than sense. It was the vision of that wonky universe which stayed with me after I completed this well written and executed adventure. Was this review helpful to you? Yes No Remove vote | Add a comment
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9 people found the following review helpful:
A guided tour through some fun and technically clever ideas., November 21, 2010I'm finding it hard to think about the game as a whole. It is intentionally modular, and I have no problem with that, but there wasn't enough of a character thread holding it together, leaving it feeling like a dream: (Spoiler - click to show)"Well first I was in prison with these scary aliens, and then I was running around in a space suit, and THEN there was this talking poo! and THEN! we were on a jet bike!" I felt the PC was a puppet and had assistance from unsavoury quarters -- (Spoiler - click to show)a toilet worm? really? -- where I would have preferred to work things out for myself. Every puzzle is guided by NPCs, leaving the PC with only the carrying out. Was this review helpful to you? Yes No Remove vote | Add a comment
- Mr. Patient (Saint Paul, Minn.), November 16, 2010 - Nusco (Bologna, Italy), November 16, 2010 - Mark Jones (Los Angeles, California), November 16, 2010 16 of
18 people found the following review helpful:
Minigames, Meet IF! Plus Bananas!, November 11, 2010ROGUE is a tongue-in-cheek sci-fi trek that'll keep you coming back for more. Was this review helpful to you? Yes No Remove vote | Add a comment
- Rhian Moss (UK), November 7, 2010 - Karl Ove Hufthammer (Bergen, Norway), November 2, 2010 - perching path (near Philadelphia, PA, US), October 8, 2010
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