| Average Rating: Number of Reviews Written by IFDB Members: 3 |
In this horror anthology, my favorite story was the one about blood, which made me laugh out loud. The individual games might have lacked a little of Veeder's usual polish (several verbs and nouns were unimplemented, for example), but as short and mostly on-rails experiences, that wasn't a big problem.
- TheBoxThinker, March 18, 2023
Where it all began for the now-venerable series of Tales from the Crypt-esque anthology-horror games. Four spooky micro-IF stories are told by horror authors gathered at the titular castle. A tale of ghostly revenge, a surreal dive into psychosis (and blood), an abandoned hospital explore-em-up, and a trolling exercise (unless I missed something?). Much shorter and less thoroughly implemented than later episodes, but Veeder's comic turn-of-phrase and subversive wit shines through as usual. There's some hilarious mockery of self-indulgent literary "post mortems" in the framing device. In particular, the send-up of the heavy-handed metaphors of the abandoned hospital story, by it's own author, is expertly handled.
- mediocre.marsupial (Australia), March 23, 2022
- kierlani, April 22, 2020
This game is framed as a collection of friends sharing tales. After an intimidating wall of opening text, you begin playing the mini-games in random order.
You can, at any time, excuse yourself to go to the bathroom to skip a tale, which opens up a small segment of the game.
The stories were fun, and in a wide range. One was essentially a one-note joke; one was a deeply disturbing exploration in three parts that was frankly horrifying; another was like a fairy tale; and the fourth is a fun riff on metaphorical games.
I found this game truly enjoyable. Its one defect for me was the difficulty in finding the right actions/verbs on a regular basis. However, that may be part of the charm. But when I saw a pattern on the wallpaper and couldn't X PATTERN, or couldn't get a response for cutting it with one of two items present in the game, I got frustrated. SHOUT could work more often, TALK TO isn't implemented. But I don't know if it's worth it going back to spruce this game up, since the fun's already there.
- CMG (NYC), November 1, 2018
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