| Average Rating: Number of Reviews Written by IFDB Members: 16 |
Ecdysis is underimplemented, extremely short and linear, heavy on directing the player and very limited in scope. However, it makes up for all of its shortcomings by being a very disturbing small piece of IF - even more disturbing than Lovecraft's average work. Not for the squeamish.
I'm wondering what game the other folks reviewed, because the version of Ecdysis available at the download link to the right and up a bit is spartan and under-implemented. I have no problem with games occasionally yielding up gems of purple prose, but this game implements so few objects that virtually everything is purple prose. That's frustrating and especially so when you're trying to avoid the main ending.
The bare-bones prose works until you start actually exploring the rooms and feel the linear plot snug around your neck. Then you wonder why the author couldn't bother implementing default responses and why the game knows so few verbs. Not only that, but objects disappear or appear only when it suits the plot.
As for the alternate endings, I couldn't find them, and after a while of fiddling with the game, I just couldn't see the point in it. It's a horror game and a Lovecraftian one at that, so there's no hope of a happy ending here.
Points for a creepy atmosphere even though the whole Lovecraft approach is tired and kind of silly.
- zibahkhana, July 15, 2008
- spacetroll, July 3, 2008
Ecdysis is a compact bit of horror. Summarizing the plot too much would only ruin it, but it's worth knowing that this is one of several games based on snippets from H. P. Lovecraft's "Commonplace Book", and that the premise is a weird and disturbing one.
Ecdysis is fairly linear up until the late stages of the game. I found that the first release of the game had some awkward moments, but the later release is smoother and easier to play. Puzzles are mostly a matter of figuring out the one next thing you can do, and are not too hard -- but all the same this does make some good use of its interactivity. Worth a look.
- Moses Templeton, May 3, 2008
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