Ecdysis

by Peter Nepstad profile

Part of Commonplace Book Project
Horror, Lovecraftian
2007

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Reviews and Ratings

5 star:
(8)
4 star:
(36)
3 star:
(29)
2 star:
(4)
1 star:
(2)
Average Rating:
Number of Ratings: 79
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1 of 1 people found the following review helpful:
Haunting and creepy, August 24, 2014
by Jason Lautzenheiser (Navarre, Ohio)

Under-implemented and not a lot going on, however the story is very creepy, one that sticks with you for a time. I love Lovecraft and like these little bite-sized portions games like this give you.

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- Simon Deimel (Germany), February 4, 2014

4 of 4 people found the following review helpful:
Tons of fun! (For those with perverse sensibilities), July 31, 2013
by Cody Gaisser (Florence, Alabama, United States of America, North America, Earth, Solar System, Milky Way, Known Universe, ???)

This is a brief, but disturbing, Lovecraft pastiche. There are a couple of spots of weak implementation, but the solutions aren't too difficult to figure out (and walkthroughs exist). If a grotesque Lovecraftian hallucination sounds like your sort of interactive fiction, then not only should you play this immediately, but it's also probably worth taking the time to save your progress regularly and see what happens to the protagonist when you make him make bad decisions.

Other great Lovecraftian IF:
Anchorhead
The King of Shreds and Patches

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- Artran (Taipei, Taiwan), July 26, 2013

- ButteredCatArray, July 3, 2013

- E.K., June 12, 2013

- tekket (Česká Lípa, Czech Republic), May 7, 2013

- morphy_richards, April 20, 2013

- ptkw, March 1, 2013

- Stewjar (USA), February 2, 2013

3 of 4 people found the following review helpful:
Hey Ho, Let's Go, January 18, 2013
by N

Ecdysis actually has the honour of being my first IF I've ever played.
So let's get all the bad stuff out first.
The games is short. Too short and too narrow, it doesn't have a lot of choices, so the player can't help but to feel a little caged in the game, although we can count that as a plus. The style used in the writing is far for good, but it's not a lot too, so I don't want to come as so judgemental. It would have been nicer if the prologue was a little bigger, so the player can immerse himself a little more before the weird kicks in.
This said, I gave the game a 4 star rating.
Mostly because of the verb "remember". When I clicked that I can use it, it's introduction seemed really subtle and nice and I like the direction I took things, since it was a nice vehicle to explore more of the game's world.
Although I said that the writing was far from bad I can still give it some credit as being just off enough to be able to set the tone just about right. It's really a shame that the game is this short. Just a couple of more scenes and the story would've been much better.

Thanks for the trip!

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5 of 5 people found the following review helpful:
Horrors great and small., December 16, 2012
by Wade Clarke (Sydney, Australia)
Related reviews: horror, Lovecraft, TADS

Ecdysis is one of the English language entries making up the HP Lovecraft Commonplace Book project of 2007, and in spite of its brevity – or maybe because of its brevity in league with its quality – it's probably the best of them. It is based on the following jotting from Lovecraft's book, which I wouldn't actually read if you want to approach the game in a pure state: (Spoiler - click to show)Idea #221: “Insects or other entities from space attack and penetrate a man’s head and cause him to remember alien and exotic things–possible displacement of personality.”

The great idiosyncrasy of Lovecraft's writing and subject matter are capable of indirectly prompting degrees of weariness from IF players, who cannot help but wonder why so many IF horror games choose to follow in the footsteps of one writer. Yet there is still a great variety of stances the authors of these games can choose from when adopting an approach to the material. What is strong about Ecdysis is that it manages to draw both extremes of the scale of Lovecraft's material together into a short game; the epic, cosmic end involving interplanetary concepts and great, smiting alien beings older and more powerful than humankind can comprehend, and the claustrophobic, imminent end involving monsters and putrefaction in the here and now.

Ecdysis is linear and uncomplicated, but the PC is driven in his actions, which tends to be the thing that makes linear games work as interactive pieces. When there are few actions you can take but they happen to be the ones you'll really want to take, it can draw attention away from the absence of a range of alternate choices and help keep the game out of "Why wasn't this written as a short story?" territory.

This is one of those games where to say more would be to spoil the effect, so I won't.

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- ikv, September 16, 2012

- Bernie (Fredericksburg, VA), July 16, 2012

- amciek (Opole), May 20, 2012

- Mr. Patient (Saint Paul, Minn.), April 30, 2012

- bloodzeed, April 20, 2012

- Lazarus Long, February 14, 2012

- UnkemptArmada, November 17, 2011

- Nikos Chantziaras (Greece), January 22, 2011

- lagran-G-an (Tel-Aviv, Israel), December 18, 2010

- kba (berlin), December 12, 2010

- Brian Lavelle (Edinburgh, Scotland), July 31, 2010

- perching path (near Philadelphia, PA, US), July 21, 2010

- Mark Jones (Los Angeles, California), July 6, 2010


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