Bronze

by Emily Short profile

Part of fractured fairy tales
Fantasy
2006

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(130)
4 star:
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3 star:
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Number of Reviews: 26
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15 of 16 people found the following review helpful:
Not just A Fairy Tale, April 13, 2010
by tggdan3 (Michigan)

I'll be honest- when I first saw this game, I wasn't too excited about it. It seemed like it would be some kind of Beauty and the Beast knockoff about love and conversation with NPCs more than the cave crawl I've come to love.

I was wrong. Very wrong.

Emily Short has taken many IF tropes and made them wonderful again. The dark maze is here, with a twist (Spoiler - click to show) you can listen to find your way around , you have the abandonitus of being in this huge castle alone, and there are puzzles to solve, keys to find, areas to unlock. It may not have been in the Zork universe, but I had all the excitement I had when I first played Zork I some 20 years ago.

What's more, she makes things so EASY for you, at least as far as annoying actions. Doors are automatically unlocked if you have the key, and opened. None of those annoying "that door is closed" messages. You can "go to" a specific room, or "find" a specific item, going back to where it was. When lost in the maze, you can be reminded what direction you came FROM, and when using the GO TO command, it tells you what directions and rooms you passed getting to your location. These little things really make the game more fun, as it avoids the tedium of moving back from room to room. If only Zork I had that...

Anyway, if, like me, you were wary of the game because of the title and premise- don't be. It's a fun puzzle game with plenty of flashbacks to provide a deep and well written story.

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2 of 5 people found the following review helpful:
A fairytale retelling not to be missed, April 1, 2010
by Danielle (The Wild West)

I'm one of those readers who LOVES to see the traditional European fairytales (Beauty and the Beast, Cinderella, Rapunzel et al) retold. I've read nearly all of Donna Jo Napoli's retellings, and I seek out more retellings in that vein everytime I hit the library.

BRONZE is a retelling of "Beauty and the Beast." Besides being a superb example of IF as a game, it has a great original backstory that weaves through the original story, one that adds an extra layer of intrigue to the original setup.

Add to that original backstory Short's evocative writing, and you've got yourself a winner.

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2 of 6 people found the following review helpful:
My first IF game, September 17, 2009
by PomPrint (Scotland)

I have given this a five star rating on my very limited knowledge of IF, so this might change in the future. This having been said, I am very impressed with the creation of an atmosphere from the descriptions of locations, objects etc. (don't wish to give too much away here). The 'game' is very playable in that I never found myself at a loose end, with just enough clues to keep it interesting.

I hope that my next IF encounter will be just as good.

This is to be recommended to all noobies like me!

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0 of 6 people found the following review helpful:
A Dive into The Story, December 14, 2008

PLaying bronze is like diving into a book. As you play, you start to understand your character and her feelings. It's a beautiful story with smooth gameplay. Definitely worth playing!

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15 of 15 people found the following review helpful:
Interesting take on a well-known fairytale, November 9, 2007
by Kake (London, England)
Related reviews: Emily Short, ****

Bronze is a very user-friendly and fairly entertaining take on Beauty and the Beast. I was never once frustrated by syntax or by tedious tasks, and I really enjoyed the way that the backstory was revealed as my wanderings through the castle triggered memories and reflections of the time my character had spent there before the events of the game.

You may find that you need to draw a map, though the layout's not incredibly complicated. (You can't really get lost, thanks to the very useful "go to" syntax, which will take you back to any room you've already visited, but I found that the map helped me keep track of where I had and hadn't explored.)

The only thing I didn't like was that with at least one of the multiple endings, I felt that I'd been "cut off" from continuing, simply because of the order that I solved the final puzzles in.

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25 of 25 people found the following review helpful:
My Introduction to the Pleasures of Interactive Fiction, October 19, 2007
by Ron Newcomb (Seattle)

This is the first I-F I have ever played to completion, and the one to make me take notice of the form. In Bronze, you are Beauty, of the classic fairy tale Beauty and the Beast, and after a week-long "vacation" to visit your old family, you return to the castle to find something amiss.

This game is intended for those of us new to interactive fiction. Puzzles have multiple solutions, multiple puzzles are open to the player at once, no time limits, hints are built-in, even the most basic I-F commands can be listed for those completely new to I-F, the writing is solid, the difficulty is on the easier side, and exploration produces a strong sense of place while maintaining the fairy tale's soft lucidness. And, commands new to the form, such as GO TO, remove a lot of the tedium of the old-school games.

I strongly recommend Bronze to those friends and family who may enjoy a textual video game, but whom would have little patience with the intentionally frustrating and pedantic I-Fs of old.

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