A Day for Fresh Sushi

by Emily Short profile

Humor, Slice of life
2001

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Reviews and Ratings

5 star:
(4)
4 star:
(44)
3 star:
(37)
2 star:
(11)
1 star:
(0)
Average Rating:
Number of Ratings: 96
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- loungeman (Bilbao, Spain), January 4, 2010

- perching path (near Philadelphia, PA, US), September 30, 2009

7 of 8 people found the following review helpful:
More thoughtful than it at first appears, September 21, 2009

This is one of the stranger ideas I've ever seen for a game, but it's a lot of fun. A nice twist here is that most of the pleasure of this game comes from *not* completing it. Winning is dead easy, but it's more interesting to have a look around first. The NPC is enjoyably unpleasant and both the PC and the absent artist are given a lot of character - or at least, a lot is hinted at.

A couple of striking points about this game, which I'll hide not because they're really spoilers but because working these things out is part of the enjoyment: (Spoiler - click to show)The game appears to be set in the distant future, at least given that Britney seems to have been visiting the moon and the PC is apparently purple. I thought this interesting given that there is nothing overtly SF about the setting at all - apart from the talking fish, of course, which I initially assumed was a sort of whimsical fantasy element rather than a SF one. Perhaps it is and the SF elements have got absolutely nothing to do with it. (Spoiler - click to show)I think this is the first game I've played where the PC is gay and this makes no difference to the plot. That's also very refreshing.

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- Alessan, August 23, 2009

- four1475 (Manhattan, KS), April 10, 2009

- VK, December 10, 2008

- madducks (Indianapolis, Indiana), September 5, 2008

- Juhana, July 4, 2008

- Pavel Soukenik (Kirkland, WA), June 25, 2008

- ECarter, May 24, 2008

- Steve Blanding (Redmond, WA), May 12, 2008

- Clare Parker (Portland, OR), April 22, 2008

- brattish (Canada), March 27, 2008

- Ziixxxitria (California), February 27, 2008

- jfpbookworm (Hamburg, New York), February 25, 2008

- mrihel (Philadelphia, PA, USA), January 30, 2008

12 of 15 people found the following review helpful:
Good SpeedIF, January 17, 2008
by Victor Gijsbers (The Netherlands)
Related reviews: SpeedIF

I don't like formalised rating systems. How many stars do you give a fun SpeedIF game? Do you compare it to other SpeedIF, or do you compare it to all other interactive fiction? Neither seems a very desirable choice, and that leaves me in an unsolvable dilemma.

Anyway, that's why I don't give rating without writing a corresponding review. Forget about the number of stars: A Day for Fresh Sushi is a very short and ridiculously easy game, but it has a nice atmosphere, more polish and backstory than you may expect from SpeedIF, and an NPC that I would love to see in a longer and more sustained game.

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2 of 6 people found the following review helpful:
go fish, January 12, 2008
by evil tabby cat (Brisbane)

A great 10 minute diversion. One room, one puzzle, one awesome NPC & a suprising amount of detail & character.

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4 of 6 people found the following review helpful:
Fast but well-done, January 6, 2008
by Matt Poush (Des Moines, Iowa)

Emily Short always has a way with NPCs, even in SpeedIF entries. The 'game' is very simple to beat, but that's hardly the point - the polish is definitely there in the environs, but is most evident in the NPC implementation.

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- Nusco (Bologna, Italy), November 26, 2007

2 of 7 people found the following review helpful:
It's all about the NPC, November 14, 2007
by Kake (London, England)
Related reviews: Emily Short, ****, Speed IF

Excellently sarcastic NPC, and quite a reasonable backstory for such a short game. It's hard to believe this was actually speed IF.

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Baf's Guide


'Fresh Sushi' is a treat. It's not a challenging or long game: all you need do is feed your friend's pet fish. But it shines in its treatment of its characters. This is most notable with the pet fish, who has a boorish comment or reaction for almost everything you do (including new comments on repeated actions, in some cases). But it's also clear that some thought was put into both the player character's character and also that of your absent friend, whose art studio you are visiting (eg: look at the painting).

-- David Welbourn

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