Stargazer

by Jonathan Fry

Fantasy
1996

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1-5 of 5


>INVENTORY - Paul O'Brian writes about interactive fiction

Stargazer worked quite well as a prologue, but I’m not sure I cared for it much as a stand-alone game. Just about the time I thought the action was about to start, the entire game ended. This made for a rather anticlimactic experience, especially since I worked through the game in well under the two hours allotted. Also, the game’s brevity worked at cross purposes to its genre; confusing references and unfamiliar objects can usually be let slide in fantasy since they are sure to be explained later. Not so in Stargazer.

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- Edo, December 23, 2021

2 of 2 people found the following review helpful:
A very nice little game that ends abruptly. An underground civilization., May 6, 2016

This game is meant to serve as an introduction to a longer game. As such, it ends before the story really gets started. It's very similar to an opening village area in Zelda.

The author has done a good job building up an underground civilization, with a variety of npcs and some simple puzzles.

The activities you do are not compelling, but the game is polished and the setting is well done.

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1 of 1 people found the following review helpful:
Not long, not great, but worth a play, November 13, 2012

This short game, a prologue to a game which was apparently never released, deals with a young man living in an underground city and who is tired of the monotony of everyday life.
Luckily, he learns of some danger and has to leave the underworld. You then gather items you'll need for this quest and there the game ends...

I found the descriptions to be a little bit lacking in vividness, but the puzzles are easy and well scripted. Worth playing if you have 15-20 minutes to kill.

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Baf's Guide


Written as a prologue to a larger game, this piece concerns a boy who lives a life of drudgery in a magical underground city until he takes on a quest to save it from destruction. The whole game is spent kitting him out for the journey; the moment you actually embark, the game ends. Competently put together, but I'd still rather have a complete story.

-- Carl Muckenhoupt

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