To Hell in a Hamper

by J. J. Guest profile

Episode 2 of The Curse of Captain Booby
Humor, Travel, Historical
2003

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Reviews and Ratings

5 star:
(33)
4 star:
(60)
3 star:
(18)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Ratings: 112
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- Moses Templeton, May 3, 2008

- Clare Parker (Portland, OR), April 22, 2008

- Juhana, March 2, 2008

- brattish (Canada), February 26, 2008

- Squidi, February 22, 2008

- Ziixxxitria (California), February 10, 2008

- mrihel (Philadelphia, PA, USA), January 30, 2008

8 of 9 people found the following review helpful:
I laughed out loud, January 29, 2008
by puzzler (Everett, Washington)

At one point, I actually laughed out loud. Thumbs up for the humorous writing.

I thought it was very odd that the game at first creates an illusion that it is protecting you from making game-spoiling errors (if you try to get rid of certain objects that are important it prevents you, or they come back to you). But in fact, this is not the case. There are certainly a few important objects that the game WILL allow you to get rid of prematurely. I really don't understand the design decision behind this. Either let the player get rid of anything, or stop the player from shooting himself in the foot. This middle ground is actively misleading, dropping my rating by a star.

With that in mind, however, the puzzles are mostly fair (assuming repeated plays or several save/restore cycles). I gave up on the final puzzle and got a hint, because it didn't seem well clued and I wasn't exactly sure what I was supposed to do. In retrospect, I think I would have gotten it eventually, but more through trial and error than through puzzling out the solution with careful reasoning. Because I didn't like this last puzzle, I dropped my rating by another star.

As a side note, I feel the game is suitable for playing with kids (always a good thing in my book).

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7 of 7 people found the following review helpful:
Like Playing a Monty Python Skit, December 10, 2007
by Matzerath (West Coast, Salty Smell)

In this enjoyable, extremely silly game, your mission is to unload ballast on a balloon headed for a live volcano -- said ballast mostly concealed on the person of your dull-witted, thick-headed co-floater.
The most enjoyable aspect of this game, at least for me, is that the reward for progress is the whole situation getting increasingly more ludicrous.
The puzzles are demented but solvable. My sole complaint would be that a few of the puzzles were solved by accident -- the game taking the initiative on vague commands and giving an advancing result, whether that was what you were intending or not. Helpful, but a little glory-robbing.
But, as far as humorous Interactive Fiction goes, this is tops!

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- Nusco (Bologna, Italy), October 31, 2007

16 of 16 people found the following review helpful:
Comedy that works, October 19, 2007

The premise is that you are trapped in a hot-air balloon, drifting perilously towards a volcano, accompanied by an uncooperative NPC who is carrying entirely too many heavy objects. Your task: get rid of everything that is weighing down the balloon so that you and your companion do not become one with the lava.

This is a very entertaining one-room puzzle game with a Weird Victoriana theme. It avoids some of the claustrophobia of other one-room games because the balloon is constantly in motion and the view outside changes as you go; the chief NPC is grumpy and untalkative, but in a convincing way; the puzzles are well paced.

The original version had some annoying parsing errors, but these may have been rectified in later releases.

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- Corey Arnett (British Columbia, Canada), October 19, 2007


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