To Hell in a Hamper

by J. J. Guest profile

Episode 2 of The Curse of Captain Booby
Humor, Travel, Historical
2003

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Reviews and Ratings

5 star:
(33)
4 star:
(60)
3 star:
(18)
2 star:
(1)
1 star:
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Average Rating:
Number of Ratings: 112
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- elias67, March 11, 2019

- Stian, February 3, 2019

- Havoc Crow, October 27, 2018

- Laney Berry, September 28, 2018

- Spike, August 19, 2018

- play_all_day, June 13, 2018

- DustyCypress (Hong Kong), May 19, 2018

- Jan Strach, April 19, 2018

- Guenni (At home), January 12, 2018

- beriaearwen, October 10, 2017

- Ivanr, July 13, 2017

- floraandfauna, May 23, 2017

- Aerobe, April 23, 2017

- ifMUD_Olly (Montana, USA), April 21, 2017

- Witchy W, August 4, 2016

- Shirm, March 10, 2016

- Catalina, November 10, 2015

- brian.j.sanders, September 28, 2015

2 of 2 people found the following review helpful:
A funny one-room game with an intense situation and comedic tension, August 6, 2015
by MathBrush
Related reviews: about 1 hour

In the TADS game To Hell in a Hamper, you play a man in a hot-air balloon headed for immediate danger. Your only hope is to lighten your load, but you are hindered by your companion, Mr. Booby, who is a skillful hoarder.

The puzzles in this game are creative and enjoyable. I laughed out loud several times and showed it to my family. The humor works because it plays off the urgency and the tension between you and Booby.

I do believe it's impossible to get to an unwinning state without dying, but it can make the puzzles much much harder. It can be worth it to restart if you realize you need something, as the game is relatively short.

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- CMG (NYC), February 4, 2015

- Harry Coburn (Atlanta, GA), January 12, 2015

- Sobol (Russia), November 18, 2014

13 of 13 people found the following review helpful:
One of the Best One-Room Games I've Played, November 14, 2014

I'm not a huge fan of one-room games, but, as others have noted, this game turns what is normally an artificial limitation into a natural extension of the premise.

The start of the game is, aside from its unusually long length, a textbook example of how to provide immersion, orientation, and urgency all in one go: The initial diary entries set the humorous tone and sketch the broad outlines of the main characters' personalities, the problem to be overcome by the player is both clear and logical, and the first steps on the path to winning are almost immediately apparent.

Most importantly, this game was fun! The mounting tension had me both typing and reading faster as the game progressed, with just enough comic relief thrown in to keep me grinning.

Though I did find some bugs, they were not enough to seriously impact the playing experience. Definitely worth checking out if you've missed it so far.

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- EllaClass, November 5, 2014

- Indigo9182, August 8, 2014


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