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5 people found the following review helpful:
Some aspects haven't aged well, November 27, 2023I had fun with this game and found it a lot easier than the prequel, To Sea in a Sieve. But I wanted to note that it contains some insensitive material, with (puzzle spoiler) (Spoiler - click to show)Cherokee smudge sticks used to ward off an Egyptian curse. The cursed mummy itself is a tired, rather culturally insensitive trope IMO, and the idea of mystical Native Americans is also based in othering stereotypes. Of course this game is over 20 years old, but I wanted any future players to have a heads up. Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
If you're stressed, it's fine puzzling we suggest!, September 19, 2020by deathbytroggles (Minneapolis, MN) For most adventure games historically, puzzles have been overwhelmingly frustrating and preposterous. The better efforts have tried to reduce contrivance or at least reduce the difficulty, but for the most part I don't think players enjoy them, at least for their own sake. For every puzzle that is satisfying, often several negate that feeling. Adam Cadre once said something along the lines of that most games are far better to have been played than to be playing. I often find myself agreeing. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
Featured on Radio K #4, October 21, 2015by Adam Cadre (Albany, California) Clare Parker and I discuss To Hell in a Hamper at https://www.youtube.com/watch?v=dat2GbRdL8c#t=43m7s Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
A funny one-room game with an intense situation and comedic tension, August 6, 2015In the TADS game To Hell in a Hamper, you play a man in a hot-air balloon headed for immediate danger. Your only hope is to lighten your load, but you are hindered by your companion, Mr. Booby, who is a skillful hoarder. Was this review helpful to you? Yes No Remove vote | Add a comment
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13 people found the following review helpful:
One of the Best One-Room Games I've Played, November 14, 2014by OtisTDog I'm not a huge fan of one-room games, but, as others have noted, this game turns what is normally an artificial limitation into a natural extension of the premise. Was this review helpful to you? Yes No Remove vote | Add a comment
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1 people found the following review helpful:
Hoarders, High above the Ground, December 19, 2013by Hanon Ondricek (United States) This is a brilliant piece of IF, and I'd call it a classic. It's a one room comedic farce told in dry Victorian sensibilities where you must coerce your hot-air balloon passenger, Mr. Booby, to relinquish a ridiculous number of heavy items he is concealing in his inventory to gain enough altitude so you don't crash and burn in the steadily approaching volcano. Delightful. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
Satisfying Take on the One Room Game, March 11, 2013The premise is simple enough. Lighten the balloon so that it rises enough to clear the volcano. Only one problem. There isn't any ballast to throw overboard. The only source of weight comes from your companion in the balloon. Obviously he is more than he appears to be, and stubbornly refuses to part with anything. Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
Fantastic Bit of IF Fun, November 30, 2010by tggdan3 (Michigan) One of IF's adventure tropes is kleptomania. The adventurer grabs everything he can from treasures to matches because you never know when it will be useless. 2HiH subverts this by forcing you to part an adventurer with all his gear. And, like most IF games, the guy is holding far more than he should everbe able to. Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
It's strengths over come it's flaws, by far., July 20, 2010I enjoyed this game a lot, It had good puzzles and great writing. Although it is not without it's flaws. It's strengths easily over come, making To Hell In A Hamper, in my opinion a very enjoyable game. Was this review helpful to you? Yes No Remove vote | Add a comment
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10 people found the following review helpful:
One room, a million laughs, July 31, 2009by Dark-Star (Nebraska) As a rule, successful one-room games are rare enough, even in the world of IF. But J. J. Guest has proven without a doubt that to every rule there is an exception, masterfully combining a plausible plot with completely believable NPCs. You'll have to gave the tinkering abilities of McGyver in order to get rid of the weighty trinkets that your ill-mannered obnoxious pest of a companion has secreted aboard the overloaded craft, which ultimately include him (Spoiler - click to show)as well as a Saint Bernard and his batty old aunt! And, by the time you get to that point, you will be quite willing to plant a boot on their backsides on the way out! Was this review helpful to you? Yes No Remove vote | Add a comment
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13 people found the following review helpful:
Why you don't want an adventurer on your balloon, February 1, 2009The protagonist of To Hell in a Hamper has a problem: he's taken an IF adventurer on board. That, at least, is my explanation of why his fellow passenger Hubert Booby has collected such a load of junk, and is extremely unwilling to part with it. But part with it he must, or the two of you will fly against an erupting volcano and die! Was this review helpful to you? Yes No Remove vote | Add a comment
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9 people found the following review helpful:
I laughed out loud, January 29, 2008by puzzler (Everett, Washington) At one point, I actually laughed out loud. Thumbs up for the humorous writing. I thought it was very odd that the game at first creates an illusion that it is protecting you from making game-spoiling errors (if you try to get rid of certain objects that are important it prevents you, or they come back to you). But in fact, this is not the case. There are certainly a few important objects that the game WILL allow you to get rid of prematurely. I really don't understand the design decision behind this. Either let the player get rid of anything, or stop the player from shooting himself in the foot. This middle ground is actively misleading, dropping my rating by a star. With that in mind, however, the puzzles are mostly fair (assuming repeated plays or several save/restore cycles). I gave up on the final puzzle and got a hint, because it didn't seem well clued and I wasn't exactly sure what I was supposed to do. In retrospect, I think I would have gotten it eventually, but more through trial and error than through puzzling out the solution with careful reasoning. Because I didn't like this last puzzle, I dropped my rating by another star. As a side note, I feel the game is suitable for playing with kids (always a good thing in my book). Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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7 people found the following review helpful:
Like Playing a Monty Python Skit, December 10, 2007by Matzerath (West Coast, Salty Smell) In this enjoyable, extremely silly game, your mission is to unload ballast on a balloon headed for a live volcano -- said ballast mostly concealed on the person of your dull-witted, thick-headed co-floater. Was this review helpful to you? Yes No Remove vote | Add a comment
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16 people found the following review helpful:
Comedy that works, October 19, 2007by Emily Short The premise is that you are trapped in a hot-air balloon, drifting perilously towards a volcano, accompanied by an uncooperative NPC who is carrying entirely too many heavy objects. Your task: get rid of everything that is weighing down the balloon so that you and your companion do not become one with the lava. Was this review helpful to you? Yes No Remove vote | Add a comment
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