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Previous | << 1 2 >> | Next | Show All - itschloe (Texas), January 7, 2024 - Edo, September 15, 2023 - astrella (Australia), August 16, 2023 - Tabitha / alyshkalia, August 11, 2023 - Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), February 6, 2023 - finchie, January 31, 2022 - OverThinking, June 26, 2021 - inte (USA), December 22, 2020 - ShaniT8 (UK), December 13, 2020 - Nomad, April 7, 2020 A 10 seconds game, April 7, 2020 by frolic This is typically the kind of game which have the faults that go with its qualities : as many Twine games, it manages to give you a feeling of flowing time (here, very fast, an emergency tempo), but the downside is that it moves too fast to appreciate the writing (it needs screenshots). So an emotion is conveyed, but it's a quick one (and it was certainly the purpose of the author). Was this review helpful to you? Yes No Remove vote | Add a comment
- Victor Gijsbers (The Netherlands), December 27, 2019 - dtaggart919, October 3, 2019 - Whom (Wisconsin, United States), August 22, 2019 - Janos Biro (Goiânia, Brasil), February 14, 2019 - Dawn Sueoka, June 20, 2018 - dgtziea, May 9, 2018 - E.K., February 5, 2017 4 of
4 people found the following review helpful:
Brave experimental piece, January 29, 2017by streever (America) This incredibly short (10 second!) piece experiments with time as a constraint, something rarely seen in Interactive Fiction. Was this review helpful to you? Yes No Remove vote | Add a comment
2 of
2 people found the following review helpful:
Short, interesting art game, January 29, 2017by Xavid This is definitely more art than game, but I find it a very interesting use of the Twine medium and the way the title, premise, and text you don't have time to read combine makes for an impactful and evocative feel. Plus, it's so short, might as well play it a few times. ^_^ Was this review helpful to you? Yes No Remove vote | Add a comment
- lskains, September 7, 2016 - Aselia, September 5, 2016 - Chucklemaster, July 19, 2016 - itsdnoftheworld, March 16, 2016 - Hannah Powell-Smith, February 4, 2016
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