Zzzz

by Les Hogarth and Clive Wilson

1985

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1-4 of 4


- Ooz (UK), October 12, 2017

- Denk, February 20, 2016

1 of 1 people found the following review helpful:
Unfinished, but always on my mind, May 18, 2014
by ethnicolor ("Kilkenny, Ireland")

I played this game on the C64 when it was released in the 1980s, and never managed to finish it. I managed to figure out what I needed to do to proceed, however I never managed to find the missing piece of inventory (I don't want to leave spoilers)

It was fairly clunky even back then, picky and annoying, but still... I often think about it, and I often wonder if I might manage to one day get it in an emulator of some kind and complete it, 30 years later...

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Baf's Guide


A primitive, crudely-illustrated, and mostly linear game concerning a jaunt through a dreamworld - a premise which is probably supposed to justify the game's general incoherence. Has a severe case of guess-the-verb, despite a small collection of verb icons (selectable with the C64 joystick). For example, the verbs "lift" and "raise" are both required at different points, but are not synonyms. A walkthrough is a virtual necessity for making any progress, even with the occasional hints provided by the "help" command. Plays irritating beep music that, in one case, is an essential clue, so you dare not turn it off.

-- Carl Muckenhoupt

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