Glass

by Emily Short profile

Part of fractured fairy tales
Fantasy
2006

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Reviews and Ratings

5 star:
(7)
4 star:
(38)
3 star:
(55)
2 star:
(4)
1 star:
(1)
Average Rating:
Number of Ratings: 105
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- Stumpy (A maze of twisty little passages, all alike (apart from the one I'm currently in)), October 3, 2010

- Aaron (Lille, France), August 29, 2010

- schifter (Louisville, KY), August 20, 2010

- Muskie, August 11, 2010

- Juleske, July 20, 2010

- SarahTheEntwife (USA), July 6, 2010

- Sorrel, July 4, 2010

- Stickz (Atlanta, Georgia), June 23, 2010

8 of 9 people found the following review helpful:
Short but interesting. , June 10, 2010
by tggdan3 (Michigan)

This game is particularly short. You are a parrot watching a conversation between the prince (from cinderella), and the stepmother/stepsisters. The fairy tale is assumed well known to the reader.

Like some of Short's other games, there are no puzzles per se, and the game is mostly about saying things and getting reactions from NPCs. This is done in a cute way here, considering you're a parrot and can't do much else.

However, the game includes at least two endings that I've found, which shows that even a parrot can find ways to affect the world around him.

The writing is cute, and the game is short. I'd say definately worth a play. As far as re-plays, you'll want to replay at least once to get the ending you didn't get last time.

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- Patrick M. McCormick (United States), May 22, 2010

- Danielle (The Wild West), April 12, 2010

- Mjolnyr, February 17, 2010

- Alessan, August 23, 2009

- ArtrexDenthur (Texas), July 7, 2009

- GDL (Philadelphia, Pennsylvania), July 2, 2009

- helga (Australia), March 9, 2009

- Shigosei, February 15, 2009

- MyTheory (Missouri), February 15, 2009

- Brian Slesinsky (California), February 9, 2009

- Linnau (Tel-Aviv, Israel), October 31, 2008

11 of 12 people found the following review helpful:
A sarcastic and innovative confection, June 8, 2008
by Beekeeper
Related reviews: technique

As a bird in a cage witnessing the resolution of "Cinderella," the player is an observer with very limited control over unfolding events.

For me, the sidelining of the player and the corresponding independence of conversation created a potent illusion of a deep world. Beyond this, the game was made enjoyable by clear options, a good set of endings, the ability to mess with the characters, and wickedly droll humor. But these are just good craftsmanship, and icing on the cake; there really isn't much to Glass beyond a little experimental envelope-pushing with the player's role and choices. For players, this is maybe thirty minutes of entertainment, light as meringue.

For authors, it may be something more. Limiting the player's control of events is not new (cf. Rameses), but I believe that the illusion of depth produced here is a significant technical breakthrough for NPC interaction complementary to those explored in Short's Galatea (and faintly reminiscent of what was so successful about Bob in She's Got a Thing for Spring).

In any case, this little game is as gratifyingly virtuosic as it is trivial.

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- Rhian Moss (UK), March 30, 2008

- brattish (Canada), March 27, 2008

- Catherine Daze, March 23, 2008

- Lady Sarah (Portland, Oregon), March 7, 2008


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