Glass

by Emily Short profile

Part of fractured fairy tales
Fantasy
2006

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Reviews and Ratings

5 star:
(7)
4 star:
(38)
3 star:
(55)
2 star:
(4)
1 star:
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Average Rating:
Number of Ratings: 105
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- IxPrefect, February 9, 2013

- Lingling (Perth, WA), November 20, 2012

- RedHatter (Vista, California), November 13, 2012

- AADA7A, September 22, 2012

- liz73 (Cornwall, New York), August 23, 2012

- libsrone, June 7, 2012

- loungeman (Bilbao, Spain), May 30, 2012

- kala (Finland), May 26, 2012

- Orivej Desh, May 14, 2012

3 of 3 people found the following review helpful:
Light Fun, April 1, 2012
by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.)
Related reviews: Emily short, one-room, short

Play it if: you're in the mood for bite-sized IF with a bit of innovation and Emily Short's trademark narrative voice.

Don't play it if: you're in the mood for something more ambitious, or if you're easily put off by gameplay that constrains player actions.

This is a curiosity: a non-linear game that feels linear. Emily Short's Glass tells a modified version of the Cinderella story from the point of view of the parrot. The objective is to use your limited speech skills at opportune moments to influence the story.

The one or two twists on the classic tale are interesting enough to make the game worthwhile by themselves, but perhaps the biggest draw (at least in concept) is the ability I influence the flow of things from a bird's-eye-view.

Unfortunately, I played Glass very soon after another conversation-based game, Whom The Telling Changed by Aaron Reed, and it blows Glass out of the water when it comes to the main gameplay mechanic. Choosing what to say and when to say it in that game required paying close attention to the story and constantly trying to interpret it subtextually. In contrast, getting to any of the endings in Glass feels more like an exercise in trial and error, and as such the gameplay is not as satisfying as it could have been.

Nevertheless, Glass is a good five-minute distraction with good writing and some engaging concepts. Now that the game's source code has been made public, it can also serve as an educational exercise by giving aspiring IF writers some insight into the inner workings of conversation- and scene-heavy games.

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- Audiart (Davis, CA), March 19, 2012

- Relle Veyér, March 1, 2012

- amciek (Opole), December 18, 2011

- EJ, November 1, 2011

- Hulk Handsome (Carmen Sandiago), September 1, 2011

- Sam Kabo Ashwell (Seattle), July 24, 2011

- Nathanial, May 27, 2011

- flamingoboots, May 24, 2011

- Katrisa (Houston), May 21, 2011

- Ollie (UK), April 14, 2011

- Ben Cressey (Seattle, WA), January 25, 2011

9 of 11 people found the following review helpful:
saw right through this one! just kidding, January 10, 2011
by Aintelligence (Canada)

Emily Short always has a knack of spinning fairy tales into a fantastic, twisted story. Glass is no exception. Instead of completely spinning the story (like Alabaster for example), the story is unique because instead of playing Cinderella, or the prince, or even the stepmother, the viewpoint is through the family parrot.

Even with the shortness of the story, the characters were well crafted and developed throughout. Through the whole game, the characteristics of the characters really come to life with the writing. Very quirky writing helps keep the story's plot with idle, but humorous chitchat creating a good backdrop. It is also short and charming enough that I played it numerous times.

The game is short and has a fairly simple idea, but the story itself is remarkably complex. Instead of puzzlezs or mazes, the story is entirely based on the powers of speech, in this case from a bird. It is really incredible to see the imagination put into this making a few simple phrases from the bird can cause so many different outcomes. Phrases are not exactly many, but there are enough provided, that no story will be completely the same. Also helpful (but ot really nessicery because of the short length), is the phrase hints which tell you what phrase may work here. Of course they do provide a way to find as many outcomes as possible.

Not too much was changed in this fairy tale, but with the extra backdrop, well crafted character and unique perspective, it was something new and exciting. Might I add it was very 'glassy'.

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- Simon Christiansen (Denmark), January 3, 2011

- S. Plumb, December 20, 2010

- juliet360 (Louisiana), November 24, 2010


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