Glass

by Emily Short profile

Part of fractured fairy tales
Fantasy
2006

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Reviews and Ratings

5 star:
(7)
4 star:
(38)
3 star:
(55)
2 star:
(4)
1 star:
(1)
Average Rating:
Number of Ratings: 105
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- jenzwick, October 4, 2016

- missjith, April 24, 2016

2 of 2 people found the following review helpful:
A short, one-room fairy-tale game where you cannot act, February 3, 2016

This is one of my two favorite Emily Short games (the other being Floatpoint). In this game, a re-telling of Cinderella, you play an observer in the trying-on-of-shoes portion of the story. You can take no actions, but you can introduce topics in the conversation to steer you to one of six possible endings.

This game has some memorable moments and strong dialogue. It is fun to replay over and over again, and does not feel tedious in doing so.

Short has provided the source code for this game, which is entertaining in and of itself. If you haven't seen Inform code before, it consists of mostly whole sentences, and is much more understandable than C++, Python, Perl, etc. So even if you are not a programmer, you can understand a lot of it.

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- Teaspoon, January 29, 2016

- Guenni (At home), January 24, 2016

- Aryore, December 13, 2015

- leanbh, December 3, 2015

1 of 1 people found the following review helpful:
More interesting than it appears at first glance, October 26, 2015
by RickyD (South Carolina, USA)

First time I played this, I realized very quickly that I was essentially an outside observer. However, I initially thought I was ONLY an outside observer and could do very little to impact the course of the game. (Basically the only thing you can do is say words, though your vocabulary is a bit bigger than I initially thought.) It wasn't until I played it a few more times that I realized I had more control than I initially thought, and that's when it started to get interesting. In the end, I discovered half a dozen different endings from my own playing around (and I had some help finding the last one (Spoiler - click to show)where you're sold to pirates and don't even get to see how the story ends.)

At the very least, it's worth playing for the "novelty" factor, but I recommend playing it multiple times, trying different words to see what the outcomes might be (or even to find different paths to the same outcome.)

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- hoopla, February 27, 2015

- CMG (NYC), January 18, 2015

- Sdn (UK), December 13, 2014

- NJ (Ontario), November 22, 2014

- Janice M. Eisen (Portland, Oregon), November 11, 2014

1 of 1 people found the following review helpful:
I like it, October 23, 2014
by Sobol (Russia)

The game clearly belongs to the escape-the-one-room genre. The winning ending - the one where you become a pirate - is hard to find, since there are so many red herrings: princes, witches, slippers, etc. But it feels very satisfying when you finally manage to free the player character from people who clip its wings, lock it in a cage and ridicule it.

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- Indigo9182, August 8, 2014

- Simon Deimel (Germany), May 20, 2014

- Lorxus, March 27, 2014

- streever (America), November 21, 2013

- mc, October 27, 2013

- Adam Myers, September 19, 2013

- Artran (Taipei, Taiwan), August 7, 2013

- absentsock, April 27, 2013

- DAzebras, April 23, 2013

- Shadow Fox (Texas), April 17, 2013

- Floating Info, April 3, 2013


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