Rematch

by Andrew D. Pontious

Slice of life
2000

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Reviews and Ratings

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Number of Ratings: 89
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- E.K., February 20, 2013

- Edward Lacey (Oxford, England), November 17, 2012

- AADA7A, September 21, 2012

- Lubulos, September 9, 2012

- Inarcadia Jones, August 2, 2012

- Relle Veyér, March 1, 2012

- MKrone (Harsleben), February 18, 2012

- deathbytroggles (Minneapolis, MN), January 30, 2012

- Shchekotiki, June 23, 2011

- Jonathan Blask (Milwaukee, WI, USA), April 4, 2011

- Mr. Patient (Saint Paul, Minn.), March 2, 2011

- The Year Is Yesterday (California), December 7, 2010

- Dude (Clarksville, Kentucky), November 13, 2010

- Sorrel, July 6, 2010

- Patrick M. McCormick (United States), May 4, 2010

- Sam Kabo Ashwell (Seattle), February 15, 2010

- four1475 (Manhattan, KS), January 4, 2010

- loungeman (Bilbao, Spain), January 4, 2010

- Alessan, August 23, 2009

- Ghalev (Northern Appalachia, United States), June 18, 2009

13 of 13 people found the following review helpful:
Snapshot of some characters, June 18, 2009
by Brian Conn (Eureka, California)

As the reviews above say: one turn, one monster puzzle, and so you have to keep replaying, exploring, and dying in order to gradually construct the single complex move that will leave you with a happy(ish) ending.

My favorite feature is the way the relationships among the three main characters (player character and two friends) become clear as you keep playing. There's a history behind the moment you find yourself in, and you can use your turn to explore that history as well as your physical environment. I end up being more interested in the way the solution (as well as certain unsuccessful attempts) affects the interpersonal dynamics of the characters than in the technical details of how it saves everyone's life.

I like it. I like Aisle too. (Aisle is another one-turn game, also very good, and so an obvious comparison. But if you haven't played it, then this paragraph won't do much for you.) There's something about about the idea of approaching one key moment from a hundred different angles that appeals to me. Rematch is different from Aisle in that you have a clear and difficult goal, and the fictional world and characters are consistent from run to run -- so it's maybe more reality-bound than Aisle, less whimsical, more a problem to solve than an identity to explore.

As for the puzzle, it's difficult, but certainly solvable with patience.

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- alblazek (Cleveland, Ohio), May 26, 2009

- Zharradan, March 10, 2009

- Rose (New Zealand), February 3, 2009

- Adam Biltcliffe (Cambridge, UK), December 28, 2008


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