Purple

by Stefan Blixt

Science Fiction
1998

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1-4 of 4


- Kinetic Mouse Car, August 19, 2022

>INVENTORY - Paul O'Brian writes about interactive fiction

I also had trouble with a number of the puzzles, and was unable to figure them out without a walkthrough, but I can't tell if that's because of the stumbling English and buggy code, or the difficulty of the puzzles, or just my own denseness. On balance, I'd say that Purple is a very rough version of what could become a good IF vignette. After it's undergone a few vigorous rounds of beta-testing, you might want to give it a try.

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1 of 1 people found the following review helpful:
An intriguing science fiction apocalyptic game with guess-the-verb problems, July 5, 2017
by MathBrush
Related reviews: about 1 hour

This is a really creative and original game, with a nuclear apocalypse and a sort of dual-world situation.

Despite its many plot innovations, the implementation itself is sub-par, making it difficult to play without the hints (which are split up into 5 sub-files, and seem intimidating, but which are fairly simple).

Definitely a good play (with hints) for fans of apocalyptic things.

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Baf's Guide


Post-apocalyptic science fiction, with some nice moments but also a lot of implementation problems. Nuclear holocaust is imminent, but your brother Karl has devised a machine that will help you survive the blast; now, you're trying to survive in a rather unfamiliar landscape. There are lots of programming problems, particularly toward the end--it's easy to get nonsensical responses if you do things out of sequence--but there's also a good sense of atmosphere, and a few moments are genuinely chilling. The writing is sometimes effective and sometimes ungrammatical or unclear, but usually it's good enough not to get in the way. An uneven effort.

-- Duncan Stevens

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