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All Member Ratings

5 star:
(22)
4 star:
(57)
3 star:
(19)
2 star:
(4)
1 star:
(2)
Average Rating: based on 104 ratings
Number of Reviews Written by IFDB Members: 9
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- Maze (Rome, Italy), August 6, 2008

- jwbjerk (Mid-West USA), July 25, 2008

- Zoltar, June 23, 2008

- Moses Templeton, May 3, 2008

- Clare Parker (Portland, OR), April 22, 2008

- lobespear, March 17, 2008

- Catherine Daze, March 4, 2008

- Rose (New Zealand), January 23, 2008

- oddgrue (California), December 30, 2007

- Sami Preuninger (New York City), November 30, 2007

- Juhana, November 29, 2007

- David Schweinsberg (Pasadena, California), November 26, 2007

- VK, November 26, 2007

- Naeradan, November 20, 2007

- Leland Paul (Swarthmore, PA), November 19, 2007

4 of 8 people found the following review helpful:
Well written, if buggy., November 13, 2007*
by James Hall (UK)

Judged purely on the merits of the story, Floatpoint is a fairly impressive and well written piece of work, which is why I've given it a higher score than I did during the IF comp. However, in terms of an interactive fiction game, I found that the implementation left a lot to be desired, as I ran into several game-killing bugs in my attempt to complete it.

* This review was last edited on December 13, 2007
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- Alan De Smet, November 12, 2007

- Emily Boegheim, November 11, 2007

- Wesley (Iowa City, Iowa), November 11, 2007

- protobob, November 8, 2007

7 of 9 people found the following review helpful:
Excellent short SF story., November 7, 2007
by Kake (London, England)
Related reviews: Emily Short, *****

I approached Floatpoint as a story, rather than a puzzle or a game, and it met all my expectations and more. I'm fairly sure that even if I'd been reading it as a linear, fixed narrative, I'd still have enjoyed it; but the fact that I could influence the ending (towards what I felt was the right thing to do) gave it an extra dimension.

For context, I'm a great fan of short stories, and of the kind of science fiction that focuses on how the snazzy futuristic situations affect the people who find themselves in them. Floatpoint hit all my buttons. I just wish my memory was less vivid, so I could play it again sooner and try for a different goal!

(I should also note that in contrast to Valzi's review as of 27 October 2007, I didn't encounter any bugs.)

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- Maureen (California), November 2, 2007

- John Murphy (Lebanon, NH, USA), October 27, 2007

12 of 13 people found the following review helpful:
An Engaging Couple of Hours, October 26, 2007*
by Michael R. Bacon (New Mexico)

"Good" is not high praise. It is praise though, and I praise Floatpoint with disappointment.

Puzzles are of little importance or challenge in this mildly short work, which is a matter of little consequence, because the focus is on story, artful prose, and player choice rather than on player ability. The final "puzzle" is really a decision reflective of a particular player's reaction to the primary situation portrayed in the story. This sandbox-esque element of the game is rewarding by way of its delicate responses to each choice.

Emily Short's prose is good, and her morally-interested science fiction world is exceptionally well-developed, mostly by way of careful descriptions, for so short a story. Most prominently, several of the endings and player-character flashbacks made me want to think more highly of the work than when analyzing it as a whole. It impressed some emotions and concerns upon me, as intended.

The overall design of Floatpoint is elegant, as one would always expect of Short, but the actual implementation is oddly impaired by several odd bugs which do not prevent the completion of the game. One of them, however, starkly emphasizes the necessity of disbelief in the fiction before the reader/player which had been so well built up by descriptive writing. Now, nearly a year later (in the midst of IF Comp 2007), these problems have still not been addressed, which confuses me further since it is the fiction of such a productive and usually, I felt, meticulous designer.

Floatpoint is not in the same category as the strongest of Emily Short's interactive fiction, but its worth is very much equal to the time one puts into it. I recommend it to the many who seem to have only completed one or two of her pieces, but not as highly as some of her other works such a person might have missed.

* This review was last edited on October 27, 2007
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- Wendymoon, October 26, 2007


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