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Evacuate.gam
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Evacuate

by Jeff Rissman

Science Fiction
2002

Game Details

Off-Site Reviews

SPAG
I enjoyed the writing and detailed setting of this game. Given the two-hour Competition judging time limit, I had to consult the walk-through, so I didn't get the full effect of solving all of the puzzles. My sense, though, is that many of the puzzles are quite difficult by virtue of being rather arbitrary; however, they're probably no more so than in a lot of other adventures, so people who enjoy solving hard adventure game puzzles might find this a good challenge.
-- Mike Roberts
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>INVENTORY - Paul O'Brian writes about interactive fiction

It's so close to greatness. Just add a few more custom responses for sensible actions (prying something with a screwdriver, using a scarf as a rope.) Just remove the hunger puzzle (it's entirely non-essential anyway). Just, at the very least, tone down the maze to eliminate the constant randomizing elements. Just release it outside the bounds of a structure that dictates a limit on playing time. If these things happened, Evacuate could be a cracking good piece of IF. Right now, for all its wonderful qualities, it falls tantalizingly, achingly short of the mark.
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Page Update History

  v.4: 08-May-2022 21:06 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
v.3: 19-Apr-2013 18:01 - Edward Lacey
Changed external review links
v.2: 16-Apr-2008 18:08 - Paul O'Brian
Changed external review links
v.1: 16-Oct-2007 01:50 - IFDB
Created page