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Zork II
Revision 63
Requires a Z-Code interpreter. Visit IFWiki for download links.
Zork II (Windows) *
Contains DATA/ZORK2.DAT
Direct download of Zork II from Infocom-IF
Requires a Z-Code interpreter. Visit IFWiki for download links.
Zork II (Mac) *
Defaults - All Systems Application
Zork Trilogy Maps *
Maps for Zork 1, 2, and 3 in the GUEmap format.
GUEmap file. Requires the GUEmap viewer - visit http://www.cjmweb.net/GUEmap for information.
Hints
Scroll past the Zork I hints for few helpful tips.
Solution *
Solutions to many IF games including Zork I - III
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Zork II

by Dave Lebling and Marc Blank

Episode 2 of Zork
Fantasy , Zorkian , Cave crawl
1981

About the Story

The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.

The Wizard incants "Fantasize," but nothing happens. He shakes his wand. Nothing happens. With a slightly embarrassed glance in your direction, he vanishes.

Expect the unexpected when you take on Zork II: The Wizard of Frobozz.

As you explore the subterranean realm of Zork, you'll continually be confronted with new surprises. Chief among these is the Wizard himself, who'll constantly endeavor to confound you with his capricious powers. But more than that, you'll face a challenge the likes of which you've never experienced before.

Difficulty: Advanced


Game Details

Off-Site Reviews

Adventure Classic Gaming

Gameplay follows the tradition set by the previous game of the trilogy. It is totally absorbing. You meet the Wizard of Frobozz very early on when he tries to prevent you from completing your quest. He also appears at random places throughout the game and casts various spells at you that can delay you considerably, but it is well worth noting the names of them. [...] From the perspective of an adventure gamer with a passion for interactive fiction, I really enjoy the complexity of some of the puzzles. They require an awful lot of thinking!
-- Karen Tyers
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SPAG
Zork II picks up where its predecessor left off in many ways -- the beginning deposits you inside the barrow that had marked the end of Zork I, your trusty lamp and sword are by your side, and your mission seems at the outset to be more treasure-gathering. But Zork II parts company with the first of the series in a variety of important ways as the game progresses -- that sword is useful, but in a way far more interesting than hack-and-slash -- and the changes suggest that the folks at Infocom were interested less in putting out more of the same than in refining their product and heightening ths challenge.
-- Duncan Stevens
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SynTax
As usual in Infocom games there are plenty of puzzles, some easy and some very tricky. You meet many characters including a princess, (who is helpful), a dragon, a lizard's head embedded in a wall, (I never managed to locate his body) and a dog with three heads - a real pet once you give him what he wants.
-- Joan Dunn
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>INVENTORY - Paul O'Brian writes about interactive fiction
I think I’ve spent more time in this post criticizing Zork II than I have singing its praises, so it may be surprising when I say that this is my favorite game of the trilogy. I have plenty of affection for parts 1 and 3, but to me this is where the best parts of Zork fully jelled. The humor works wonderfully, the imagery is fantastic, and the structure mixes richness and broadness in a way that makes for wonderful memories of gaming excitement. And sure, its bad puzzles are bad, but its good puzzles are great — deeply satisfying and marvelously layered. Zork I established the premise, and Zork III deconstructed it, but Zork II fulfilled it.
See the full review

Page Update History

  v.27: 26-Sep-2022 16:25 - Dan Fabulich (Current Version) - Edit Page - Normal View
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v.20: 02-Apr-2017 14:17 - Doug Orleans
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v.4: 25-Oct-2008 08:16 - Markus Peter
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