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Sangraal.z5
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Sangraal
T/​SAL source code

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Quest for the Sangraal

by Jonathan Partington

Arthurian, Cave crawl, Satire, Surreal, Wordplay
1987

Game Details

Off-Site Reviews

SPAG
Sangraal occupies such an odd niche that it's hard to liken it to any recent work of IF. There's no plot, really--the initial premise (retrieving the Holy Grail) is entirely irrelevant, as with most fantasy quests--and neither is there anything binding the game's world together. (I.e., the world depicted feels less like a setting than an excuse for a lot of silly puzzles.) The puzzles have a way of disappearing once they're solved, and most of them either give the player a treasure-type object or simply award points; none, as far as I can recall, changed the game's landscape, and not many even opened up new territory to explore. No doubt this is a function of the memory limitations of the day, which made it difficult to code for both a solved and unsolved state of a puzzle, but the effect is to magnify the random-collection-of-puzzles feel.
-- Duncan Stevens
See the full review

Page Update History

  v.6: 22-Dec-2015 13:24 - Digger (Current Version) - Edit Page - Normal View
Changed IFIDs
v.5: 14-Sep-2013 07:34 - Edward Lacey
Changed external review links
v.4: 16-Nov-2011 15:25 - David Kinder
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v.3: 10-Aug-2011 02:36 - David Kinder
Changed IFIDs
v.2: 25-Apr-2010 03:45 - David Kinder
Changed IFIDs, forgiveness, download links
v.1: 29-Sep-2007 20:49 - IFDB
Created page