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A simple friendship, an innocent request, a mysterious secret... an all-graphical adventure!
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v.6: 18-Apr-2025 11:31 -
JTN
(Current Version)
- Edit Page - Normal View
Changed description, download links |
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v.5: 08-May-2022 22:33 - Paul O'Brian Changed external review links | |
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v.4: 20-Oct-2015 22:04 - Nathan Changed development system | |
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v.3: 16-Apr-2008 16:33 - Paul O'Brian Changed external review links | |
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v.2: 25-Feb-2008 07:56 - J. Robinson Wheeler Changed cover art | |
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v.1: 16-Oct-2007 01:48 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
There were a couple of very satisfying puzzles, a couple of so-so ones, and a couple that just seemed arbitrary. The one I had the most difficult time with was one that exposes the limitations of graphical games -- it was relying on somewhat subtle color shading differences, and my laptop monitor wasn't making a clear enough distinction between them. The story was, of course, cute, and despite the rather cloying nature of the game as a whole, I ended up mostly enjoying it. Once it gets a bit more technical polish, and so long as you don't mind a very high sweetness level, Sweet Dreams will make an outstanding piece of amateur graphical IF.
See the full review