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About the StoryIn time lies the answer... Game Details |
The Digital Antiquarian
Tackling the Monster
Time Zone is perhaps doubly disappointing because the premise has so much potential. But neither the technology nor the designer were really equipped to realize such an ambitious idea, and certainly not in the time allowed. Still, Time Zone is of undeniable historical significance...
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The Stack
In content, Time Zone reflects a medium in transition. The earliest adventure games, such as Zork and Scott Adams’ Adventureland, were imitations of the original Adventure: treasure hunts set in caves, in an eclectic vague fantasy setting. There’s no story to such a game, there’s just a player’s progress in exploring the cave and collecting the treasures... [Time Zone] belongs to a period when the people creating adventures were branching out into other settings, but still treating them like dungeon crawls.
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v.3: 29-Aug-2012 06:38 -
Jimmy Maher
(Current Version)
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Changed genre | |
v.2: 28-Aug-2012 11:23 - Sam Kabo Ashwell Changed external review links | |
v.1: 28-Aug-2012 11:12 - Jimmy Maher
Created page |