External Links


Acheton.z8
Requires a Z-Code interpreter. Visit IFWiki for download links.
Acheton.zip *
MS-DOS Application
Play Online via archive.org
Play this game in your Web browser.
Acheton.pdf
documentation
To view this file, you need an Acrobat Reader for your system.
topologika​_manuals.zip *
documentation in HTML format
Acheton-Map.zip *
maps in PDF format
Solution
Solution by Neil Shipman
Walkthrough
Walkthrough by Richard Bos
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Acheton

by Jon Thackray, David Seal, and Jonathan Partington

Cave crawl
1978

Game Details

Off-Site Reviews

Your Sinclair

"With this game you start at the end - the end of a road, surrounded by forests, farmhouses, fields and a slight depression. You already have 50 points to your credit and haven't even touched the keyboard yet! Can this success last? Well it seems to do early on, as you can soon pick up quite a few treasures. The adventure's basically another excuse to go wandering round an underground cave system at the start - and I like the Tomb Room where failed adventurers are buried. It does open up to other areas too later on, and obviously the treasures get rather tougher to collect!"
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SynTax
"Some of these sections are quite easy. Some have problems that will keep your mind active all night. The real difficulty comes in deciding in what order to complete the separate parts. There are lots of one-way routes and cleverly chained puzzles. The number of times I found myself needing something that I'd had to leave behind somewhere else where it was now impossible to get it again were legion. And, to complicate matters still further, your lamp will only last just long enough to finish the whole thing. When the whole adventure finally nears its conclusion and you close the safe to find that you have managed to obtain every treasure, there is a real sense of achievement."
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SPAG
"So, it's venerable, but how does it stand up to time's criticism? Well, by and large, pretty decently. Of course, you can forget about the plot. There is one, in theory, but what it boils down to is this: solve puzzles, so that you can collect all the treasures. Given that it was written by mathematicians at Cambridge University, and its main audience was presumably their colleagues, it is also no surprise that it is rotten hard and on occasion requires not just lateral but downright contorted thought. So, it's a humongous, arcane treasure hunt. But it's a well-written one, and for the right player - and yours truly is - a very enjoyable one, at that."
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Solution Archive
Review by Richard Bos
"If you like hard (and large!) games, and are not put off by a bit of old-fashionedness, give this one a try. It's a classic and one of the originals, and even in its own right it still remains playable to the right player."
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Page Update History

  v.16: 13-Jun-2023 00:01 - P-Tux7 (Current Version) - Edit Page - Normal View
Changed cross-references
v.15: 10-Aug-2021 16:29 - kaemi
Changed external review links
v.14: 10-Aug-2021 15:19 - kaemi
Changed download links, external review links
v.13: 01-Mar-2020 12:25 - Lance Campbell
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v.12: 18-Mar-2013 12:57 - Edward Lacey
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v.11: 16-Nov-2011 15:21 - David Kinder
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v.10: 10-Aug-2011 02:35 - David Kinder
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v.9: 10-Aug-2011 02:33 - David Kinder
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v.8: 25-Apr-2010 03:28 - David Kinder
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v.7: 25-Apr-2010 03:21 - David Kinder
Changed forgiveness
v.6: 25-Apr-2010 03:17 - David Kinder
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v.5: 05-Mar-2010 09:21 - David Kinder
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v.4: 05-Mar-2010 09:15 - David Kinder
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v.3: 17-Jan-2009 20:49 - Fredrik
Changed external review links
v.2: 19-Feb-2008 23:37 - Emily Short
Changed cover art
v.1: 29-Sep-2007 20:50 - IFDB
Created page