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Nevermore

by Nate Cull

Lovecraftian, Literary
2000

About the Story

"A short tale of mystery and madness inspired by Poe's "The Raven"." [--blurb from Competition Aught-Zero]


Game Details

Off-Site Reviews

SPAG
This is sounding more negative than I mean to be, because there were parts of Nevermore that I genuinely enjoyed. The ending, for one thing, is terrific--dark and dripping with irony. (In that respect, quite faithful to Poe himself.) Some of the action turns on flashbacks, which also struck me as genuinely Poeish--a protagonist for whom the past is more real than the present absolutely belongs in this game. [...] Through no fault of the game, however, it didn't really connect with me, and I gave it a 7 in the competition.
-- Duncan Stevens
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SynTax
Described as an interactive gothic, Nevermore has intricate inventory-based puzzles and a spooky tower to explore [...]
-- Dorothy Millard
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>INVENTORY - Paul O'Brian writes about interactive fiction

Nevermore is IF with marvelous writing and a chilling gothic atmosphere, but until its fundamental design problems are repaired, it will remain as lifeless as Poe's lost Lenore.
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Page Update History

  v.6: 07-May-2022 00:02 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
v.5: 25-Mar-2013 09:20 - Edward Lacey
Changed external review links
v.4: 29-Apr-2009 16:43 - Dave Chapeskie
Changed download links
v.3: 30-Apr-2008 11:15 - Paul O'Brian
Changed external review links
v.2: 27-Feb-2008 23:32 - David Welbourn
Changed description
v.1: 16-Oct-2007 01:46 - IFDB
Created page