Casual Gameplay Design Competition #7

We are pleased to announce a very special Casual Gameplay Design Competition, one focused entirely on interactive fiction! For CGDC #7, we're calling on IF authors to craft one-room games incorporating the theme "escape". It's text-only this time around, so you can spend your time polishing puzzles instead of pixels.

The competition is sponsored by Jay is Games, a popular website about Flash and casual games.

News & updates (RSS)

Details

Official Web site: http://jayisgames.com/cgdc7

Organizer(s): Jay is Games

Qualification opening date: November 16, 2009

Qualification closing date: February 1, 2010

Games and Awards

Entrant: Basic Train-ing, by bpsp
Entrant: The Blueprint, by Thaidaree
Entrant: Containment, by Kevin Mintmier
Entrant: Critical Breach, by Grey
Entrant: Drama Queen 7 - Mother knows best, by HermDog
Entrant: Dual Transform, by Andrew Plotkin
Entrant: Escape Into Fiction, by M27
Entrant: Fragile Shells, by Stephen Granade
Entrant: Golden Shadow, by The Technomancer
Entrant: Heavenly, by Jim Aikin
Entrant: Hoosegow, by Ben Collins-Sussman, Jack Welch
Entrant: I Expect You To Die, by Anthony Schuster
Entrant: Into the Open Sky, by Matthew Lindquist
Entrant: Ka, by Dan Efran
Entrant: Lurid Dreams, by Torgrim Mellum Stene
Entrant: The Manor at Whitby, by L. E. Hall
Entrant: Monday, 16:30, by Alexander "Mordred" Andonov
Entrant: An Open Field, by Chris Daniels
Entrant: Paint, by Paul VanKoughnett
Entrant: Party Foul, by Brooks Reeves
Entrant: Roofed, by Jim Munroe
Entrant: Survive, by Baltasar
Entrant: Terminal, by C. Everett
Entrant: The Usher, by Branden Rishel and Daphne Gabrieli
Entrant: Virtuality, by Mark
Entrant: Zegrothenus, by Poster
Entrant: A Zeroeth Dimension, by Dewey Mowris

Update History

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