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adamsinform.zip *
This game requires an interpreter program - refer to the game's documentation for details.
AdamsGames.zip *
This game requires an interpreter program - refer to the game's documentation for details.
trs.zip *
This game requires an interpreter program - refer to the game's documentation for details.
atari8gm.zip *
This game requires an interpreter program - refer to the game's documentation for details.
jgunness2.zip *
solution
SAhints.zip *
hint sheet and map in GUEmap format
AdamsHints.tar.Z
hint sheet
(Compressed with the Unix-style .tar.Z "tarball" format. Free unpacking tools are available for most platforms.)
AdamsHints.zip *
hint sheet
adamssol.zip *
solution
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The Count

by Scott Adams profile

Episode 5 of Scott Adams Classic Adventures
Vampire
1979

(based on 21 ratings)
2 reviews

About the Story

"It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you, what are you doing here and WHY did the postman deliver a bottle of blood?
Converted from original code by Paul David Doherty."
[--blurb from The Z-Files Catalogue]


Game Details

Editorial Reviews

Baf's Guide


One of the better Scott Adams efforts. Count Dracula is stalking you, and you need to fend him off while you're assembling the requisite tools to defeat him. Requires long-range planning in a way that almost guarantees you'll have to replay, but it's a minor sin since the game is relatively short (and it also makes the game feel more complex and involved). One of the most interesting features is that the game is spread over three nights (and you need to avoid getting attacked when you fall asleep the first two nights); your dreams, though they flash by too quickly for you to really see, point to something significant that you discover later in the game. Most of the vampire cliches surface at one point or another, but Adams has fun with some of them as well, and generally it's pretty good considering the limited medium. Two-word parser.

-- Duncan Stevens

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Member Reviews

5 star:
(3)
4 star:
(6)
3 star:
(11)
2 star:
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Average Rating:
Number of Reviews: 2
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11 of 12 people found the following review helpful:
The Best of the Scott Adams Games, August 11, 2010
by Xervosh (San Jose, Northern California)

Yes, this is definitely the best of the Scott Adams games (also the very first IF game I ever played, which I played shortly after it first came out - I'm turning 40 next month, and you pretty much have to be about my age to be able to say that).

Sure, it has all the limitations of the other Scott Adams two-word parser games...but it just has more atmosphere than the others. Its a genuinely creepy game in a way that's difficult to define (admittedly, it probably doesn't stand the test of time very well today).

Its actually one of the less difficult Scott Adams games; if you have an IF background (and if you don't, surely you have better things to be doing with your time?), you should be able to figure this thing out. Its not likely to leave you permanently stuck, and that is always a blessing. I recommend playing the graphical version that was released for the Apple II, and maybe other systems, if possible (the Apple II version can be found online). Of all the Scott Adams graphic adventures, this is the one that was most enhanced by graphics. The ridiculously sparse descriptions are given a nice boost via the visuals, and a couple of the sights towards the finale are well-worth seeing, in all their primitive glory.

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4 of 4 people found the following review helpful:
A minimalistic atmospheric marvel about Dracula, June 5, 2017
by MathBrush
Related reviews: 2-10 hours

Scott Adams created many games in a short time, but the Count is one of the most famous.

I played this game only recently, after experiencing more modern games, but I love its charm and open exploration. I feel like in the 70's, when it came out, and people only had a few games, it's unfairness and picky parser would actually be a bonus, adding many hours to gameplay as you try to figure out something to type.

But even for more modern players looking for a quick fix, it's enjoyable. The ultra-minimalism works really well, here, as you are captured and wake up the next day with little explanation beyond your own dark imagination.

A real keeper. Beating it on your own could take quite a while, though.

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The Count on IFDB

Recommended Lists

The Count appears in the following Recommended Lists:

Recommended Games based on Design, Content, or Themes by daelsepara
This is a list of games I would recommend based on their uniqueness and quality of the design and content.

I Was A Teenage Adventure Gamer by J. J. Guest
I grew up playing IF on the Acorn Electron, and later the BBC Master Compact. My aim here is to create a complete list of all the games that were in my collection back in the 8-bit era. It is not a Recommended List as such. Most of the...

Polls

The following polls include votes for The Count:

Games that inspired you to MAKE a game. by MyTheory
Whether it was the witty dialogue, the charming atmosphere, or the cleverness of the puzzle - you played "this" game and it inspired you to write your own. Selfishly, I'm looking for my own inspiration, but I am also very, very curious...

Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.

Your very first game. by DustyCypress
Do you still remember when you played your very first IF? How did you get drawn (and perhaps addicted) to IF and have been playing still? What was the title that started it all for you? I started with a collection called "The Adventure...

See all polls with votes for this game




This is version 11 of this page, edited by Scott Adams on 23 August 2022 at 7:04pm. - View Update History - Edit This Page - Add a News Item - Delete This Page