| The Unofficial Sea-Monkey(R) Simulation, by B.J. Best Average member rating: Sometime during 1987, your father comes home from work--late, as usual. He tosses a small box onto the kitchen counter. "Here," he says, "you wanted fish. You get these. Let's see how you do first, and then... |
| Vain Empires, by Thomas Mack and Xavid Average member rating: The memoir of a demonic spy in the Cold War between Heaven and Hell. |
| The Vambrace of Destiny, by Arthur DiBianca Average member rating: A light dungeon crawl. Tap spell gems to defeat monsters! In this game, all your commands are single keystrokes. You don't even have to press the enter key. |
| Varicella, by Adam Cadre Average member rating: You are Primo Varicella, Palace Minister at the Palazzo del Piemonte. This title is unlikely to impress anyone. Piedmont is the laughingstock of the Carolingian League, and the Palace Ministry has devolved... |
| Visit Skuga Lake - Masterpiece Edition, by Ryan Veeder Average member rating: An unpaid intern learns to cast over forty spells as she skulks around a small town, looking for her boss. "Visit Skuga Lake" originally appeared in Even Some More Tales from Castle Balderstone. This... |
| Voices, by Aris Katsaris Average member rating: |
| Walker & Silhouette, by C.E.J. Pacian Average member rating: Team up with a dashing detective and an iconoclastic flapper to solve absurd and unfathomable crimes in this interactive story - where you control the action just by typing or clicking highlighted words in... |
| Where the Water Tastes Like Wine, by Dim Bulb Games Average member rating: Where the Water Tastes Like Wine is a game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous illustration by Kellan Jett, Where the Water Tastes Like Wine combines 2D... |
| Whitefield Academy of Witchcraft, by Steph Cherrywell Average member rating: The year is 1957, and the place is lush, storm-tossed Stinglash Island, just off the north coast of Washington's Olympic Peninsula. You are Page LeBlanc, witch in training, and you've returned for another... |
| Winter Storm Draco, by Ryan Veeder Average member rating: A chronicle of the events of the winter storm of the same name. |
| Winter Wonderland, by Laura Knauth Average member rating: "Young Gretchen could have only imagined the fanciful events that were to occur before finding herself lost in a winter wonderland." [--blurb from Competition '99] |
| Winter-Over, by Emery Joyce and N. Cormier Average member rating: Pickering Station, Antarctica: A place of science, knowledge, and deep isolation. When the last plane leaves for the winter, you and your colleagues may as well be on Mars. At least this winter-over has gone... |
| With Those We Love Alive, by Porpentine and Brenda Neotenomie Average member rating: no dreams written by porpentine scored by brenda neotenomie |
| Worlds Apart, by Suzanne Britton Average member rating: For over 20 years, I dreamed about an alternate universe I called the Higher World. For three of those years, I poured almost all of my creative energy into a novel-length story set in that universe. Worlds... |
| Worldsmith, by Ade McT Average member rating: The Septem Tower has held steady in the Manifold, the space between time and the Real, for billenia. Populating the Tower are the Anemoi, a race of beings so far advanced that they hold the power of life and... |
| You are Standing at a Crossroads, by Astrid Dalmady Average member rating: You are Standing at a Crossroads is a short Twine story about being lost, being changed, and being stagnant. |
| The Zen Garden, by Privateer Average member rating: This is a text-only brainteaser (with some sound) inspired by Japanese art and haiku. ... |
| Zork: The Undiscovered Underground, by Marc Blank, Michael Berlyn, and G. Kevin Wilson Average member rating: Grubald the Bold, Matchlick the Mighty, Linklaw the Lucky; all of the great Heroes are busy, laid up, contracted or dead. So it is you who gets to explore a never before seen part of the Great Underground... |
| Zorkian Stories 1: G.U.E., by Marshal Tenner Winter Average member rating: Finally making it to the Eastlands, you find a shaft leading to the depths of the Great Underground Empire where, supposedly, lost treasures that have been forgotten for centuries are waiting to be found... |