Reviews by Nusco

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View this member's reviews by tag: experimental IF Competition 2004 IF Competition 2007 lovecraftian horror mature positive post-holocaust shoot-em-up short steampunk western
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Splashdown, by Paul J. Furio

1 of 3 people found the following review helpful:
A nice homage to Infocom, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

IF Comp 2004 seemed to be filled with games about astronauts awakening from cryogenic sleep. This one is really good, though. It's a funny take on Infocom's classics, with the same gentle humor and fiendish puzzles of its
models. Great sidekick.

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Blink, by Ian Waddell

2 of 3 people found the following review helpful:
A good effort, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

A short, nearly puzzleless, anti-war familiar drama. Very competent use of the medium and an interesting story. Too rhetorical and deliberate to be genuinely moving, but it gets close. It deserves to be played multiple times.

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The Realm, by Michael Sheldon

1 of 3 people found the following review helpful:
Nice, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

A short, light-hearted fantasy adventure about a squire on a mission to kill a dragon. The humour is not always spot-on, but a couple of clever puzzles make up for it. One of the puzzles is a bit guess-the-nounish, though.

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The Orion Agenda, by Ryan Weisenberger

0 of 3 people found the following review helpful:
Needs a walkthrough, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

A sci-fi story about meeting an alien culture. It can't seem to decide wether it's partly serious or not. It feature a sidekick with its own emotional reactions. I missed a essential item, and I was stuck without a walkthrough.

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Typo!, by Peter Seebach and Kevin Lynn

0 of 2 people found the following review helpful:
A nice one-roomer, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

A single large one-room puzzle about a very complicated machine, with some impressive parser tricks. Too focused on implementation and technology and not enough on being actually fun. Amusing ending sequence.

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Goose, Egg, Badger, by Brian Rapp

0 of 6 people found the following review helpful:
The language barrier, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

A girl must deal with the daily grind of her own private zoo. Very confusing. It's actually a clever joke, but I couldn't get it until I read the walkthrough. Native English speakers will probably appreciate it.

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Magocracy, by Joseph Rheaume

1 of 3 people found the following review helpful:
An interesting but flawed experiment, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

An interesting MUD simulation mixed with traditional IF. The exciting premise is let down by repetitive gameplay, and the "undo" command makes it all a bit pointless. Refreshingly different, but seriously flawed.

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Identity, by Dave Bernazzani

1 of 4 people found the following review helpful:
Not bad, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Hopelessly cliched "astronaut with amnesia" stuff. Interesting enough at first, but it dries up after the first half. The lost identity theme adds nothing to anything, and that last puzzle could have used some trimming.

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Chronicle Play Torn, by Penczer Attila

0 of 2 people found the following review helpful:
Buggy, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Ye Olde Puzzle-Fest, with decent implementation spotted by some obvious bugs. From the generic fantasy-starting-in-a-house setting onwards, everything feels a bit oh-hum. Never actively bad, though.

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Trading Punches, by Mike Snyder

1 of 5 people found the following review helpful:
Well crafted, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

A very well-crafted Sci-Fi narrative implemented with maniacal attention to details. Very good (if verbose) writing, clean graphics and an involving and deeply human story almost push it up into four-stars territory. But sorry, I couldn't stand the puzzles.

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